如何将包含Core Animation图层的视图渲染为位图? [英] How do I render a view which contains Core Animation layers to a bitmap?
问题描述
我使用 NSView
来托管多个Core Animation CALayer
对象。
I am using an NSView
to host several Core Animation CALayer
objects. What I want to be able to do is grab a snapshot of the view's current state as a bitmap image.
这是比较简单的一个普通的。我想要能够做的是抓取视图的当前状态作为位图图像的快照。 NSView
使用这样的东西:
This is relatively simple with a normal NSView
using something like this:
void ClearBitmapImageRep(NSBitmapImageRep* bitmap) {
unsigned char* bitmapData = [bitmap bitmapData];
if (bitmapData != NULL)
bzero(bitmapData, [bitmap bytesPerRow] * [bitmap pixelsHigh]);
}
@implementation NSView (Additions)
- (NSBitmapImageRep*)bitmapImageRepInRect:(NSRect)rect
{
NSBitmapImageRep* imageRep = [self bitmapImageRepForCachingDisplayInRect:rect];
ClearBitmapImageRep(imageRep);
[self cacheDisplayInRect:rect toBitmapImageRep:imageRep];
return imageRep;
}
@end
但是,当我使用这个代码时,Core
However, when I use this code, the Core Animation layers are not rendered.
我已经调查了 CARenderer
,因为它看起来像我所需要的,不能让它渲染我现有的图层树。我试过以下:
I have investigated CARenderer
, as it appears to do what I need, however I cannot get it to render my existing layer tree. I tried the following:
NSOpenGLPixelFormatAttribute att[] =
{
NSOpenGLPFAWindow,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFANoRecovery,
NSOpenGLPFAAccelerated,
0
};
NSOpenGLPixelFormat *pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:att];
NSOpenGLView* openGLView = [[NSOpenGLView alloc] initWithFrame:[self frame] pixelFormat:pixelFormat];
NSOpenGLContext* oglctx = [openGLView openGLContext];
CARenderer* renderer = [CARenderer rendererWithCGLContext:[oglctx CGLContextObj] options:nil];
renderer.layer = myContentLayer;
[renderer render];
NSBitmapImageRep* bitmap = [oglView bitmapImageRepInRect:[oglView bounds]];
但是,当我这样做时会出现异常:
However, when I do this I get an exception:
CAContextInvalidLayer - layer< CALayer:0x1092ea0>已经附加到上下文
我猜这是因为图层树托管在我的 NSView
,因此附加到它的上下文。我不明白如何可以从 NSView
分离图层树,以便将其渲染为位图,在这种情况下创建一个重复图层是不平凡的
I'm guessing that this must be because the layer tree is hosted in my NSView
and therefore attached to its context. I don't understand how I can detach the layer tree from the NSView
in order to render it to a bitmap, and it's non-trivial in this case to create a duplicate layer tree.
有没有其他方法让 CALayer
呈现到位图?我不能在任何地方找到任何示例代码这样做,事实上,我找不到任何示例代码 CARenderer
。
Is there some other way to get the CALayer
s to render to a bitmap? I can't find any sample code anywhere for doing this, in fact I can't find any sample code for CARenderer
at all.
推荐答案
有一个伟大的文章可可是我的女朋友关于录制核心动画。作者将整个动画捕获到一部电影中,但您可以使用他抓取单个框架的部分。
跳到本文中的获取当前帧部分:
http://www.cimgf.com/ 2009/02/03 / record-your-core-animation-animation /
There is a great post on "Cocoa is my girlfriend" about recording Core Animations. The author captures the whole animation into a movie, but you could use the part where he grabs a single frame.
Jump to the "Obtaining the Current Frame" section in this article:
http://www.cimgf.com/2009/02/03/record-your-core-animation-animation/
基本思想是:
- 创建CGContext
- 使用 CALayer's
renderInContext:
- 从
上下文中创建NSBitmapImageRep(使用
CGBitmapContextCreateImage和
NSBitmapImageRep的initWithCGImage)
- Create a CGContext
- Use CALayer's
renderInContext:
- Create a NSBitmapImageRep from the context (using CGBitmapContextCreateImage and NSBitmapImageRep's initWithCGImage)
更新:
我刚才读到, renderInContext:
方法不支持Mac OS X 10.5中的所有类型的图层。
它不适用于以下图层类:
Update:
I just read, that the renderInContext:
method does not support all kind of layers in Mac OS X 10.5.
It does not work for the following layers classes:
- QCCompositionLayer
- CAOpenGLLayer
- QTMovieLayer
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