Cocos2d-x是否是游戏的良好开发平台? [英] Is Cocos2d-x a good development platform for games?

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问题描述

我刚刚学到Cocos2d,但我不是一个专家。但是一个朋友告诉我学习Cocos2d-x。我应该喜欢Cocos2d-x在Cocos2d吗?我听说过使用的技术多平台开发不如本地人。有人可以在这方面帮助吗?任何输入将被赞赏。

I have just learnt Cocos2d, but i am not an expert on it. But a friend told me to learn Cocos2d-x. Should i prefer Cocos2d-x on Cocos2d? I have heard the technologies which are used Multiplatforms developments are not as good as the native's. Can someone help in this regard? Any input will be appreciated.

推荐答案

Cocos2d-x:

Cocos2d-x:


Cocos2d-X是一个基于Cocos2d-iPhone的游戏引擎框架,
由扩展支持的平台组成,多种选择的
编程语言共享相同的API结构。

Cocos2d-X is a game engine framework based on Cocos2d-iPhone, which consists of expanding supported platforms, with multiple choice of programming languages thats shares the same API structure.

程序员可以选择使用他们喜欢的语言实现
的目标平台用C ++编写的Native分支,以及一点
Java和Objective-C。 Lua和javascript被绑定为脚本
语言。 HTML5分支,也称为cocos2d-html5,是用
编写的Javascript,它专注于桌面浏览器XNA端口,用
C#编写,专注于Windows Phone 7和XNA。

Programmers can choose to use their preferred language to achieve their targeted platform Native branch written in C++, with a little Java and Objective-C. Lua and javascript are binded as scripting language. HTML5 branch, also known as cocos2d-html5, is written in Javascript, that focuses on desktop browsers XNA port, is written in C#, focus on Windows Phone 7 and XNA.

如果你的目标是iPhone / iPad,你应该坚持使用Cocos2d。有OpenGL ES,但学习曲线会让你花费大量的时间学习基础知识,然后开始做更复杂的事情。 Cocos2d是一个基于OpenGL ES的抽象构建,这将使你开始得到相当快的结果。在我看来,Cocos2d是一个不错的选择。还有很多关于互联网上的信息比较替代品和其他。

If your aim is iPhone/iPad you should stick with Cocos2d. There is OpenGL ES, but the learning curve would make you take a lot of time to learn the basics and then start doing more complex stuff. Cocos2d is an abstraction build on top of OpenGL ES, which will make you start getting results quite fast. In my opinion, Cocos2d is a good choice. There also lot's of information on the internet comparing both alternatives and others.

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