使用Adobe Flex Builder构建iOS应用程序 - 性能问题 [英] Building an iOS app with Adobe Flex Builder - Performance Issues
问题描述
通过初始测试,我看到了结尾结果并不像本地代码那样丰富,也不是很快或者很顺利。
不用简单地说'为什么不用你使用objective-c',有没有文档,以建立一个应用程序这样的开销?
具体来说,什么样的性能打击,你可以期望,而不是使用Adobe的平台?
$ b确保您使用的是用于iOS打包的最新AIR 3.0 SDK。这是显着更高的性能。
在开发您的应用程序时考虑最佳做法:
http://www.adobe.com/devnet/flash/articles/optimize_content_ios.html p>
http:// help。 adobe.com/en_US/as3/mobile/flashplatform_optimizing_content.pdf
http://www.mikechambers.com/blog/files/presentations/fitc_amsterdam_2010/flash_iphone_fitc_2010.pdf
与原生Objective-C的毯子比较是一个广泛的主题,如果您的目标是Android和BlackBerry,那么也可以考虑将Flash无处不在的部署到多个平台的功能。
也许引用您的实施的具体问题将有助于洞察力。
I'm building an app for iOS with Adobe Flex builder and compiling it into an .ipa using Adobe's tools.
Through initial testing, I see that the end result isn't as rich as native code, nor is it as fast or smooth.
Without simply saying 'why dont you just use objective-c', are there any documentation as to the overhead to building an app this way?
Specifically, what kind of performance hit can you expect when using Adobe's platform instead?
Make sure you are using the latest AIR 3.0 SDK for iOS packaging. It is notably higher performance.
Consider best practices when developing your app:
http://www.adobe.com/devnet/flash/articles/optimize_content_ios.html
http://help.adobe.com/en_US/as3/mobile/flashplatform_optimizing_content.pdf
http://www.mikechambers.com/blog/files/presentations/fitc_amsterdam_2010/flash_iphone_fitc_2010.pdf
Blanket comparisons to native Objective-C is a wide topic, to which capability of Flash ubiquitous deployment to multiple platforms should also be considered if you're targeting Android and BlackBerry.
Perhaps citing specific issues of your implementation would help yield insight.
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