故事板+基本本地化+ .strings文件在运行时不会本地化 [英] Storyboard + base localization + .strings file does not localize at runtime

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问题描述

(也有类似的问题。有些问题得到了答案,我已经尝试过但发现没有工作。其他人没有得到答案,我认为因为这些问题并没有像我那样提供足够多的细节。)

(There are similar questions. Some resulted in answers that I've tried and found not to work. Others got no answers, I assume because the querents didn't supply as much detail as I'm about to.)

我开始使用适合我的应用的故事板;它包含的字符串是英文的。我想添加法语本地化。我这样做了:

I started with a storyboard that worked well for my app; the strings it contains are in English. I wanted to add a French localization. I did this:


  • 添加了基本本地化,转移了
    MainStoryboard.storyboard en.lproj Base.lproj

  • 已添加法语本地化,克隆 InfoPlist.strings (英文)
    MainStoryboard.storyboard (Base)into fr.lproj

  • 更改了几个字符串(
    中的段标题 UISegmentedControl )在法语 MainStoryboard.storyboard

  • 在模拟器中,将语言设置为法语。 / li>
  • 从Xcode中删除应用程序。

  • Added a base localization, which transferred MainStoryboard.storyboard from en.lproj to Base.lproj.
  • Added a French localization, which cloned InfoPlist.strings (English) and MainStoryboard.storyboard (Base) into fr.lproj.
  • Changed a couple of strings (titles of segments in a UISegmentedControl) in the French MainStoryboard.storyboard.
  • In the Simulator, set the language to French.
  • Ran the app from Xcode.

结果:这有效;我正在运行的应用程序中出现了我已更改的字符串。

Result: This worked; my changed strings showed up in the running application.

但我想要充满乐趣。我想使用 .strings 文件进行法语本地化。 (这不仅仅是一种幻想;法语本地化将转交给非技术翻译人员,他们不能指望他们掌握Interface Builder。)所以:

But I want to be all fancy. I want to do the French localization using a .strings file. (It's not just a matter of being fancy; the French localization will be turned over to nontechnical translators, who can't be expected to master Interface Builder.) So:


  • 在Xcode Project
    导航器中选择基础 MainStoryboard.storyboard

  • 在文件中在本地化下,检查员将法语
    本地化从Interface Builder Cocoa Touch Storyboard更改为
    Localizable Strings。

  • 接受Xcode警告法语故事板将被丢弃
    而支持 .strings 文件,该文件显示在助理编辑器中。

  • 进行相同的两次编辑;毫无疑问他们是错误的
    字符串,因为他们都被评为
    IBUISegmentedControl ... segmentTitles ;并且标签文本没有
    出现在 .strings 文件中的任何其他位置。

  • 删除现有(工作)从模拟器复制应用程序。

  • 跑完应用程序。

  • Selected the base MainStoryboard.storyboard in the Xcode Project navigator.
  • In the File inspector, under Localization, changed the French localization from "Interface Builder Cocoa Touch Storyboard" to "Localizable Strings."
  • Accepted Xcode's warning that the French storyboard will be discarded in favor of a .strings file, which appears in the Assistant editor.
  • Made the same two edits; there's no question of their being the wrong strings, because they're all commented as IBUISegmentedControl...segmentTitles; and the label text doesn't appear anywhere else in the .strings file.
  • Deleted the existing (working) copy of the app from the simulator.
  • Ran the app.

结果:视图使用基本(原始英语)本地化,而不是加载法语字符串。

Result: The view uses the base (originally English) localization, instead of loading the French strings.

这不太令人满意。我试过从模拟器中删除应用程序,甚至删除derived-data文件夹。该错误仍然存​​在。

This isn't satisfactory. I've tried deleting the app from the simulator, and even deleting the derived-data folder. The bug persists.

正如我所说,我无法将 .storyboard 文件转换为非技术翻译。如何让iOS接受来自 .strings 文件的故事板本地化?

As I said, I can't turn a .storyboard file over to a nontechnical translator. How can I get iOS to accept the storyboard localizations from a .strings file?

推荐答案

我的 UISegmentedControl 我遇到了同样的问题。事实证明,iOS 6中存在一个错误:.strings故事板本地化不适用于 UISegmentedControl 文本和 UISearchBar 占位符。
请参阅openradar: http://openradar.appspot.com/radar?id=2159402

I had the same problem with my UISegmentedControls. It turns out that there is a bug in iOS 6: .strings storyboard localization won't work on UISegmentedControl text and on UISearchBar placeholders. See this openradar: http://openradar.appspot.com/radar?id=2159402

您是否尝试过本地化其他元素,例如 UILabel s?这应该有效。

Have you tried localizing other elements such as UILabels? That should work.

这篇关于故事板+基本本地化+ .strings文件在运行时不会本地化的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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