快速旋转UIImage [英] Rotate UIImage in swift

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本文介绍了快速旋转UIImage的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想以顺时针方向旋转UIImage。但是我的当前代码在旋转一段时间内执行功能不准确,有时则跳过它。我希望我的UIImage将在我的动作按钮上顺时针旋转。
这是我当前的代码:

I want to rotate UIImage in clockwise direction. But my current code do not perform function accurate some time it rotate and some time its skip rotation. I want my UIImage will continuously rotate clockwise on my action button. Here is my current code:

imageView.image = imageView.image!.imageRotatedByDegrees(angle, flip: false)
angle = angle + 90
if angle > 360{
    angle = 0
}


推荐答案

这对我有用:

工作正常:)

func imageRotatedByDegrees(oldImage: UIImage, deg degrees: CGFloat) -> UIImage {
    //Calculate the size of the rotated view's containing box for our drawing space
    let rotatedViewBox: UIView = UIView(frame: CGRectMake(0, 0, oldImage.size.width, oldImage.size.height))
    let t: CGAffineTransform = CGAffineTransformMakeRotation(degrees * CGFloat(M_PI / 180))
    rotatedViewBox.transform = t
    let rotatedSize: CGSize = rotatedViewBox.frame.size
    //Create the bitmap context
    UIGraphicsBeginImageContext(rotatedSize)
    let bitmap: CGContextRef = UIGraphicsGetCurrentContext()!
    //Move the origin to the middle of the image so we will rotate and scale around the center.
    CGContextTranslateCTM(bitmap, rotatedSize.width / 2, rotatedSize.height / 2)
    //Rotate the image context
    CGContextRotateCTM(bitmap, (degrees * CGFloat(M_PI / 180)))
    //Now, draw the rotated/scaled image into the context
    CGContextScaleCTM(bitmap, 1.0, -1.0)
    CGContextDrawImage(bitmap, CGRectMake(-oldImage.size.width / 2, -oldImage.size.height / 2, oldImage.size.width, oldImage.size.height), oldImage.CGImage)
    let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return newImage
}

Swift 3:

func imageRotatedByDegrees(oldImage: UIImage, deg degrees: CGFloat) -> UIImage {
    //Calculate the size of the rotated view's containing box for our drawing space
    let rotatedViewBox: UIView = UIView(frame: CGRect(x: 0, y: 0, width: oldImage.size.width, height: oldImage.size.height))
    let t: CGAffineTransform = CGAffineTransform(rotationAngle: degrees * CGFloat.pi / 180)
    rotatedViewBox.transform = t
    let rotatedSize: CGSize = rotatedViewBox.frame.size
    //Create the bitmap context
    UIGraphicsBeginImageContext(rotatedSize)
    let bitmap: CGContext = UIGraphicsGetCurrentContext()!
    //Move the origin to the middle of the image so we will rotate and scale around the center.
    bitmap.translateBy(x: rotatedSize.width / 2, y: rotatedSize.height / 2)
    //Rotate the image context
    bitmap.rotate(by: (degrees * CGFloat.pi / 180))
    //Now, draw the rotated/scaled image into the context
    bitmap.scaleBy(x: 1.0, y: -1.0)
    bitmap.draw(oldImage.cgImage!, in: CGRect(x: -oldImage.size.width / 2, y: -oldImage.size.height / 2, width: oldImage.size.width, height: oldImage.size.height))
    let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
    UIGraphicsEndImageContext()
    return newImage
}

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