如果CGImageCreate的数据提供者使用应用程序创建的数组,那么对CGImageCreate的正确调用是什么样的呢? [英] What does a correct call to CGImageCreate look like if the data provider for it uses an array created by the app?
问题描述
我正在尝试在内存中创建一个位图作为模式函数的一部分,drawLayer:inContext:方法(此方法是CALayer委托协议的一部分)将调用。模式函数看起来类似于:
I'm trying to create a bitmap in memory as part of a pattern function that a drawLayer:inContext: method (this method is part of the CALayer delegate protocol) will call. The pattern function looks similar to this:
static const size_t kComponentsPerPixel = 4;
static const size_t kBitsPerComponent = sizeof(unsigned char) * 8;
NSInteger layerHeight = 160;
NSInteger layerWidth = 160;
CGContextSaveGState(context);
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
size_t bufferLength = layerWidth * layerHeight * kComponentsPerPixel;
unsigned char *buffer = malloc(bufferLength);
// The real function does something more interesting with the buffer, but I cut it
// to reduce the complexity while I figure out the crash.
for (NSInteger i = 0; i < bufferLength; ++i)
{
buffer[i] = 255;
}
//memset(buffer, 255, bufferLength);
CGDataProviderRef provider =
CGDataProviderCreateWithData(NULL, &buffer, bufferLength, NULL);//freeBitmapBuffer);
CGImageRef imageRef =
CGImageCreate(layerWidth, layerHeight, kBitsPerComponent,
kBitsPerComponent * kComponentsPerPixel,
kComponentsPerPixel * layerWidth,
rgb,
kCGBitmapByteOrderDefault | kCGImageAlphaLast,
provider, NULL, false, kCGRenderingIntentDefault);
CGContextDrawImage(context, CGRectMake(0, 0, 160, 160), imageRef);
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(rgb);
CGContextRestoreGState(context);
稍后,当drawLayer:inContext:调用CGContextFillRect来显示由此函数创建的模式时,我得到EXC_BAD_ACCESS 。堆栈的顶部是CGSConvertAlphaByte。那时我查看了缓冲区的内存,看起来很好 - 设置为调用模式函数时的设置。
Later, when drawLayer:inContext: calls CGContextFillRect to display the pattern created by this function, I get EXC_BAD_ACCESS. The top of the stack is CGSConvertAlphaByte. I looked at the buffer's memory at that point, and it seemed fine - set to exactly what it was set to when the pattern function was called.
我想也许我弄乱了CGImageCreate的一些参数,很可能是旗帜。或者缓冲区没有以正确的顺序填充,但我不确定如果我用相同的值填充每个字节我怎么会出错。
I think that maybe I messed up some parameter of CGImageCreate, quite possibly the flags. Or the buffer is not populated in the right order, but I'm not sure how I can go wrong if I fill every byte with the same value.
任何想法或非崩溃类似代码的例子?
Any ideas or examples of similar code that is non-crashing?
推荐答案
好的,所以Apple dev论坛发现了这个错误:我正在传递& ;缓冲区由于某种原因而不是缓冲区。
OK, so the Apple dev forums spotted the mistake: I was passing &buffer for some reason instead of buffer.
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