Kinect Fusion - 使用静态Kinect扫描旋转物体? [英] Kinect Fusion - Scan a rotating object with a static Kinect?
问题描述
使用SDK1.8,Developer Toolkit 1.8& Kinect 1安装得很好,我可以在Toolkit中运行各种示例。 没问题。
With SDK1.8, Developer Toolkit 1.8 & Kinect 1 well installed, I can run various examples in the Toolkit. No problem.
但后来我注意到YouTube视频"微软Kinect 3D扫描演示在Gadget Show Live 2013",其中有一个使用Fusion Explorer-WPF的演示当人自己旋转时(Kinect处于固定位置)扫描一个人的头部。
结果是人头部的360度扫描。
But then I noticed a youtube video "Microsoft Kinect 3D Scanning Demo at Gadget Show Live 2013", in which there is a demo of using Fusion Explorer-WPF to scan a person's head when the person rotates himself (the Kinect is at a fixed position). The result is a nice 360 degree scan of the person's head.
同样,我试图运行Fusion Explorer来扫描旋转物体(例如一个盒子) ,但我没有得到相同的360度扫描。 当我旋转物体时,物体保持从原来的位置上消失。重新定位新职位
- 希望你知道我的意思。
Similarly, I tried to run Fusion Explorer to scan a rotating object (a box, for example), but I didn't get the same 360 degree scan. When I rotated the object, the object kept on dissolving from its old position & reformulating in the new position - hope you know what I mean.
我错过了什么? 如果需要更改代码,我应该做出哪些更改?
Am I missing something? If code change is required, what change should I make?
问候,
Tom
推荐答案
您应该调整"深度阈值"。为了只保留你的物体,这将阻止Kinect Fusion使用背景元素作为参考。
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