CAShapeLayer动画(弧从0到最终尺寸) [英] CAShapeLayer animation (arc from 0 to final size)

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本文介绍了CAShapeLayer动画(弧从0到最终尺寸)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一个 CAShapeLayer 中的弧线添加使用 UIBezierPath 。我看到一对夫妇的职位(一个实际上)在这里计算器,但似乎没有给我答案。正如标题所说,我想动画弧(是的,它会成为一个饼图)。

如何才能实现从空的弧动画完全伸展的呢?有点像一个弯曲的进度条。难道真的不可能通过 CoreAnimation

要做到这一点

下面就是我如何做的弧。哦,而忽略了意见和计算,因为我已经习惯了逆时针单位圆和苹果开始按顺时针方向。弧出现就好了,我只需要动画:

  //苹果的单位圆进去顺时针方向旋转,而IM用于沿逆时针方向旋转,这就是为什么我的角度沿x轴镜像
    workAngle = 6.283185307 - DEGREES_TO_RADIANS(360 * item.value /个);    //我的单位圆,这就是为什么负面currentAngle中
    [路径moveToPoint:CGPointMake(center.x + cosf(outerPaddingAngle - currentAngle中)*(bounds.size.width / 2),center.y - (SINF(outerPaddingAngle - currentAngle中)*(bounds.size.height / 2))) ];    //苹果的单位圆,顺时针旋转,我们添加角度
    [路径addArcWithCenter:中心半径:120由startAngle:currentAngle中endAngle:顺时针currentAngle中+ workAngle:NO];    //我的单位圆,逆时针旋转,我们减去角度
    [路径addLineToPoint:CGPointMake(center.x + cosf(-currentAngle - workAngle)*((bounds.size.width / 2) - pieWidth),center.y - SINF(-currentAngle - workAngle)*((bounds.size。高度/ 2) - pieWidth)]);    //苹果的单位圆,顺时针旋转,另外的角度
    [路径addArcWithCenter:中心半径:120 - pieWidth由startAngle:currentAngle中+ workAngle endAngle:currentAngle中 - 顺时针innerPaddingAngle:YES];    //不需要我的自定义计算,因为我可以简单地闭合路径
    [路径调用closePath]    外形= [CAShapeLayer层]
    shape.frame = self.bounds;
    shape.path = path.CGPath;
    shape.fillColor = kRGBAColor(255,255,255,0.2F + 0.1F *(I + 1))CGColor。 // kRGBAColor是#defined定义    [self.layer addSublayer:形状];
    //这是部件IM感兴趣的产品
    如果(_shouldAnimate)
    {
        CABasicAnimation * pieAnimation = [CABasicAnimation animationWithKeyPath:@路径];
        pieAnimation.duration = 1.0;
        pieAnimation.removedOnCompletion = NO;
        pieAnimation.fillMode = kCAFillModeForwards;
        //往返只是假人,所以我不得到错误
        pieAnimation.fromValue = [NSNumber的numberWithInt:0]; //从何而来
        pieAnimation.toValue = [NSNumber的numberWithFloat:1.0F]; //什么        [形状addAnimation:pieAnimation forKey:@animatePath];
    }


解决方案

下面是一个基于CAShapeLayer一个的CALayer的实现:

ProgressLayer.h / M

 #进口< QuartzCore / QuartzCore.h>@interface ProgressLayer:CAShapeLayer - (无效)computePath:(的CGRect)R;
- (无效)showProgress;
@结束#进口ProgressLayer.h@implementation ProgressLayer
- (ID)初始化{
    自= [超级初始化]
    如果(个体经营){
        self.path = CGPathCreateWithEllipseInRect(CGRectMake(0,0,50,50),0);
        self.strokeColor =的UIColor绿彩] .CGColor;
        self.lineWidth = 40;
        self.lineCap = kCALineCapRound;
        self.strokeEnd = 0.001;
    }
    返回自我;
} - (无效)computePath:(的CGRect)R {
    self.path = CGPathCreateWithEllipseInRect(R,0);
}
- (无效){showProgress
    提前浮= 0.1;
    如果(self.strokeEnd→1)self.strokeEnd = 0;    CABasicAnimation *刷卡= [CABasicAnimation animationWithKeyPath:@strokeEnd];
    swipe.duration = 0.25;
    swipe.fromValue = [NSNumber的numberWithDouble:self.strokeEnd];
    swipe.toValue = [NSNumber的numberWithDouble:self.strokeEnd +提前]    swipe.fillMode = kCAFillModeForwards;
    swipe.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    swipe.removedOnCompletion = NO;
    self.strokeEnd = self.strokeEnd +提前;
    [个体经营addAnimation:轻扫forKey:@strokeEnd动画];
}@结束

我用这层作为的UIView的衬里层:

 #进口ProgressView.h
#进口ProgressLayer.h@implementation ProgressView
- (ID)initWith codeR:(NS codeR *)ADE $ C $ {CR
    自= [超级initWith codeR:ADE codeR]
    如果(个体经营){
        [(ProgressLayer *)self.layer computePath:self.bounds];
    }
    返回自我;
} - (无效)的touchesBegan:(*的NSSet)触及withEvent:方法(*的UIEvent)事件{
    ProgressLayer * L = self.layer;
    [L showProgress]
}
- (无效)的drawRect:(的CGRect){RECT
    [的UIColor redColor] setStroke]
    UIRectFrame(self.bounds);
}
+(类)layerClass {
    返回[ProgressLayer类]
}@结束

I have a CAShapeLayer in which an arc is added using UIBezierPath. I saw a couple of posts (one actually) here on stackoverflow but none seemed to give me the answer. As said in the title I would like to animate an arc (yes it will be for a pie chart).

How can one accomplish an animation from an "empty" arc to the fully extended one? Kinda like a curved progress bar. Is it really impossible to do it via CoreAnimation?

Here's how I "do" the arc. Oh and ignore the comments and calculation since I'm used to counter clockwise unit circle and apple goes clockwise. The arcs appear just fine, I only need animation:

    //Apple's unit circle goes in clockwise rotation while im used to counter clockwise that's why my angles are mirrored along x-axis
    workAngle = 6.283185307 - DEGREES_TO_RADIANS(360 * item.value / total);

    //My unit circle, that's why negative currentAngle
    [path moveToPoint:CGPointMake(center.x + cosf(outerPaddingAngle - currentAngle) * (bounds.size.width / 2), center.y - (sinf(outerPaddingAngle - currentAngle) * (bounds.size.height / 2)))];

    //Apple's unit circle, clockwise rotation, we add the angles
    [path addArcWithCenter:center radius:120 startAngle:currentAngle endAngle:currentAngle + workAngle clockwise:NO];

    //My unit circle, counter clockwise rotation, we subtract the angles
    [path addLineToPoint:CGPointMake(center.x + cosf(-currentAngle - workAngle) * ((bounds.size.width / 2) - pieWidth), center.y - sinf(-currentAngle - workAngle) * ((bounds.size.height / 2) - pieWidth))];

    //Apple's unit circle, clockwise rotation, addition of angles
    [path addArcWithCenter:center radius:120 - pieWidth startAngle:currentAngle + workAngle endAngle:currentAngle - innerPaddingAngle clockwise:YES];

    //No need for my custom calculations since I can simply close the path
    [path closePath];

    shape = [CAShapeLayer layer];
    shape.frame = self.bounds;
    shape.path = path.CGPath;
    shape.fillColor = kRGBAColor(255, 255, 255, 0.2f + 0.1f * (i + 1)).CGColor; //kRGBAColor is a #defined

    [self.layer addSublayer:shape];


    //THIS IS THE PART IM INTERESTED IN
    if (_shouldAnimate)
    {
        CABasicAnimation *pieAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
        pieAnimation.duration = 1.0;
        pieAnimation.removedOnCompletion = NO;
        pieAnimation.fillMode = kCAFillModeForwards;
        //from and to are just dummies so I dont get errors
        pieAnimation.fromValue = [NSNumber numberWithInt:0]; //from what
        pieAnimation.toValue = [NSNumber numberWithFloat:1.0f]; //to what

        [shape addAnimation:pieAnimation forKey:@"animatePath"];
    }

解决方案

Here is an implementation of a CALayer based on CAShapeLayer:

ProgressLayer.h/m

#import <QuartzCore/QuartzCore.h>

@interface ProgressLayer : CAShapeLayer

-(void) computePath:(CGRect)r;
-(void) showProgress;
@end

#import "ProgressLayer.h"

@implementation ProgressLayer
-(id)init {
    self=[super init];
    if (self) {
        self.path = CGPathCreateWithEllipseInRect(CGRectMake(0, 0, 50, 50), 0);
        self.strokeColor = [UIColor greenColor].CGColor;
        self.lineWidth=40;
        self.lineCap = kCALineCapRound;
        self.strokeEnd=0.001;
    }
    return self;
}

-(void) computePath:(CGRect)r {
    self.path = CGPathCreateWithEllipseInRect(r, 0);
}


-(void)showProgress {
    float advance=0.1;
    if (self.strokeEnd>1) self.strokeEnd=0;

    CABasicAnimation * swipe = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    swipe.duration=0.25;
    swipe.fromValue=[NSNumber numberWithDouble:self.strokeEnd];
    swipe.toValue=  [NSNumber numberWithDouble:self.strokeEnd + advance];

    swipe.fillMode = kCAFillModeForwards;
    swipe.timingFunction= [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    swipe.removedOnCompletion=NO;
    self.strokeEnd = self.strokeEnd + advance;
    [self addAnimation:swipe forKey:@"strokeEnd animation"];
}

@end

I used this layer as a backing layer of an UIView:

#import "ProgressView.h"
#import "ProgressLayer.h"

@implementation ProgressView


-(id)initWithCoder:(NSCoder *)aDecoder {
    self=[super initWithCoder:aDecoder];
    if (self) {
        [(ProgressLayer *)self.layer computePath:self.bounds];
    }
    return self;
}

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    ProgressLayer * l =  self.layer;
    [l showProgress];
}


- (void)drawRect:(CGRect)rect {
    [[UIColor redColor] setStroke];
    UIRectFrame(self.bounds);
}


+(Class)layerClass {
    return [ProgressLayer class];
}

@end

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