动画CAShapeLayer路径更改 [英] Animate CAShapeLayer path change
问题描述
我正在尝试更改路径
的 CAShapeLayer
属性的更改,如下所示:
I'm trying to animate change of path
property of CAShapeLayer
like this:
animatePathChange(for: progressLayer, toPath: progressPath.cgPath)
progressLayer.path = progressPath.cgPath
这是 animatePathChange
功能代码:
func animatePathChange(for layer: CAShapeLayer, toPath: CGPath) {
let animation = CABasicAnimation(keyPath: "path")
animation.duration = 1.0
animation.fromValue = layer.path
animation.toValue = toPath
animation.timingFunction = CAMediaTimingFunction(name: "easeInEaseOut")
layer.add(animation, forKey: "path")
}
但最终结果不是我想要的。如何实现将图层的路径
从旧值更改为新值的动画?
But the end result is not what i want. How can i achieve animation that changes layer's path
from old value to new?
这就是它现在的样子使用上面的代码:
This is how it looks right now with the code above:
推荐答案
不要为路径设置动画。配置整个路径,然后设置 strokeEnd
- 假设它是 0
,所以用户什么都看不见。现在,每次要进行更改时,请将当前 strokeEnd
的更改设置为新 strokeEnd
。该路径似乎会在曲线周围进一步延伸。
Don't animate the path. Configure the whole path and then set the strokeEnd
— let's say it's 0
, so the user sees nothing. Now each time you want to make a change, animate the change from the current strokeEnd
to the new strokeEnd
. The path will appear to extend further round the curve.
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