在C中选择3D引擎为iOS ++ [英] Choosing 3D Engine for iOS in C++

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问题描述

美好的一天。

目前我'寻找3D引擎,写在C ++一样强大的果酱iOS和我不知道选哪个。

Currently I'am looking for 3D engine for iOS written on C++ as powerful as Marmalade and I don't know which to choose.

为什么C ++?我需要它是跨平台(对未来的计划)。 为什么不果酱?如果我将用果酱就意味着我无法再使用我最喜欢的Objective-C库和框架。我要让接口/网络/全部采用X code和只是一个屏幕将包含3D场景(我需要在这里做很多事情。着色器,南玻,纹理掩蔽,布尔运算,程序网格生成,等等)。

Why C++? I need it to be crossplatform (for future plans). Why not Marmalade? If I'll use Marmalade it means that I can't anymore use my favorite Objective-C libraries and frameworks. I want to make interface/network/all using XCode and just one screen will contain 3D scene (and I need to do many things here. Shaders, CSG, texture masking, boolean operations, procedural mesh generation, etc).

推荐答案

团结是pretty的流行的3D引擎为iOS。一探究竟: http://unity3d.com

Unity is a pretty popular 3d engine for iOS. Check it out: http://unity3d.com

您也可以检查出科科斯3D是科科斯2d的这是写在C ++的扩展。 http://brenwill.com/cocos3d/

You may also check out Cocos 3d which is an extension of Cocos 2d which is written in C++. http://brenwill.com/cocos3d/

您还可以检查出 http://irrlicht.sourceforge.net

您也可以找到这些职位的一些信息: <一href="http://gamedev.stackexchange.com/questions/21/easy-to-use-cross-platform-3d-engines-for-c-game-development">http://gamedev.stackexchange.com/questions/21/easy-to-use-cross-platform-3d-engines-for-c-game-development

You may also find some information on these posts: http://gamedev.stackexchange.com/questions/21/easy-to-use-cross-platform-3d-engines-for-c-game-development

<一个href="http://stackoverflow.com/questions/11139580/cross-platform-3d-game-engine-for-hobbyist-developers">Cross-platform 3D游戏引擎开发爱好者?

这篇关于在C中选择3D引擎为iOS ++的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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