导入的.fbx模型是透明的 [英] Imported .fbx model Is Transparent
问题描述
我的模型似乎正确导入,但也许我没有正确设置?我导入的fbx模型下面有多个Mesh过滤器。每个网格滤镜的Albedo都映射到我在Assets文件夹下面导入的图像(参见屏幕截图)但是当我将根模型拖到我的场景中时它仍然是透明的---为什么?
My model seems importing correctly but maybe I'm not setting something right? My fbx model that I imported has number of Mesh filters underneath it . Each Mesh filter's Albedo does map to an image that I imported underneath my Assets folder (see screen shot) but still when I drag the root model into my scene it is transparent ---why?
从Autodesk导出时,我让3d模型作者勾选嵌入媒体。现在,导入会在我的资产中添加.fbm文件夹。 .fbm文件夹包含图像,并且还添加了填充的材料文件夹。但是当我把模型拖到舞台上时,它是透明的 - 我在这里做错了什么?
I had the 3d model author tick "embed media" when exporting from Autodesk. Now the import adds a .fbm folder in my Assets. The .fbm folder contains the images and there is a populated "Materials" folder added as well. But still when I drag the model on to the stage, it is transparent---what am I doing wrong here?
推荐答案
当模型被拖到场景上时,虽然它的位置(x,y,z)
是(0,0,0)
,这个模型无处可见。我的现有对象位于(0,0,0)
,并且在场景中正好可见。所以我假设我的模型是透明的或以某种方式错误导入。
When the model was dragged onto the scene, and although its position of (x, y, z)
was (0, 0, 0)
, the model was nowhere to be be seen. My existing objects were at (0, 0, 0)
and right in view in the scene. So I assumed my model was transparent or imported incorrectly somehow.
这个问题真的是我的模型在远处徘徊 - 它看起来像是来自<$的规格c $ c>(0,0,0)我现有模型的坐标。我把它拖回到其他物体所在的位置然后我可以清楚地看到它。不确定为什么它违约,即使它的位置位于(0,0,0)
。
This issue really was my model was waaaay out in the distance -- it looked like a spec from the (0, 0, 0)
coordinates of my existing models. I dragged it back to where my other objects are and then I could see it clearly. Not sure why it defaulted to way out there, even when its position was located at (0, 0, 0)
.
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