导入的.fbx模型是透明的 [英] Imported .fbx model Is Transparent

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本文介绍了导入的.fbx模型是透明的的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我的模型似乎正确导入,但也许我没有正确设置?我导入的fbx模型下面有多个Mesh过滤器。每个网格滤镜的Albedo都映射到我在Assets文件夹下面导入的图像(参见屏幕截图)但是当我将根模型拖到我的场景中时它仍然是透明的---为什么?

My model seems importing correctly but maybe I'm not setting something right? My fbx model that I imported has number of Mesh filters underneath it . Each Mesh filter's Albedo does map to an image that I imported underneath my Assets folder (see screen shot) but still when I drag the root model into my scene it is transparent ---why?

从Autodesk导出时,我让3d模型作者勾选嵌入媒体。现在,导入会在我的资产中添加.fbm文件夹。 .fbm文件夹包含图像,并且还添加了填充的材料文件夹。但是当我把模型拖到舞台上时,它是透明的 - 我在这里做错了什么?

I had the 3d model author tick "embed media" when exporting from Autodesk. Now the import adds a .fbm folder in my Assets. The .fbm folder contains the images and there is a populated "Materials" folder added as well. But still when I drag the model on to the stage, it is transparent---what am I doing wrong here?

推荐答案

当模型被拖到场景上时,虽然它的位置(x,y,z)(0,0,0),这个模型无处可见。我的现有对象位于(0,0,0),并且在场景中正好可见。所以我假设我的模型是透明的或以某种方式错误导入。

When the model was dragged onto the scene, and although its position of (x, y, z) was (0, 0, 0), the model was nowhere to be be seen. My existing objects were at (0, 0, 0) and right in view in the scene. So I assumed my model was transparent or imported incorrectly somehow.

这个问题真的是我的模型在远处徘徊 - 它看起来像是来自<$的规格c $ c>(0,0,0)我现有模型的坐标。我把它拖回到其他物体所在的位置然后我可以清楚地看到它。不确定为什么它违约,即使它的位置位于(0,0,0)

This issue really was my model was waaaay out in the distance -- it looked like a spec from the (0, 0, 0) coordinates of my existing models. I dragged it back to where my other objects are and then I could see it clearly. Not sure why it defaulted to way out there, even when its position was located at (0, 0, 0).

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