如何使JavaFX 2.0中的类成为可用的节点? [英] How do I make a class in JavaFX 2.0 a usable Node?
问题描述
我是JavaFX的新手,所以请不要犹豫,解释基本概念。我能够创建一个简单的GUI,我有一个 TabPane
,在我的程序中有两个选项卡。我的问题是如何创建一个可以用作节点的类?
I am new to JavaFX so please don't hesitate to explain basic concepts. I am able to create a simple GUI and I have a TabPane
with two tabs in my program. My question is how do I create a class that can be used as a node?
例如, tab.setContent(stuff)
将 stuff
添加到标签
,标签
当然假设 stuff
是一个节点
。所以假设我创建了一个名为 Clock
的类,并希望将它的实例添加到选项卡
,我该怎么办这样的事情?
For example, tab.setContent(stuff)
would add stuff
to a tab
, tab
assuming of course that stuff
is a Node
. So let's say I create a class called Clock
and want to add an instance of it to tab
, how do I do such a thing?
时钟应该是一个图形对象。我是图形编程的新手,所以对Swing等的引用不会特别有用。
The clock should be a graphical object. I'm new to graphical programming so references to Swing etc. won't be particularly helpful.
推荐答案
在你的情况下,创建一个时钟类,并用你希望它包含的布局扩展它。例如:
In your case, create a class "Clock" and extend it with a layout you wish it to contain. For example:
public class Clock extends BorderPane{}
然后,您可以使用构造函数为其设置属性或其他节点。
Then, you can set properties or other Nodes to it by using a constructor.
public class Clock extends BorderPane{
TextArea ta = new TextArea("This is TOP");
this.setTop(ta);
Button b1 = new Button("This is button 1");
Button b2 = new Button("This is button 2");
HBox box = new HBox();
box.getChildren().addAll(b1,b2);
this.setCenter(box);
}
然后,您可以从主程序中调用它:
Then, you would call it from your main program as such:
@Override
public void start(Stage primaryStage){
primaryStage.setScene(new Scene(new Clock()));
primaryStage.show();
}
在您的情况下,您可以在按下选项卡时设置场景。这可以使用Tab类并向其添加actionListener来完成。
In your case, you would set the Scene when the tab is pressed. That can be done using the Tab class and adding an actionListener to it.
tab.setContent(new Clock());
希望这会有所帮助。
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