对于项目在应用计费/应用程序内购买最高限额 [英] Maximum Limit for Items in In App Billing / In-App Purchase

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问题描述

我想知道什么,可以放置在应用程序计费Android和iPhone的最大项目数。我似乎记得读3000左右,但我无法找到参考。

I would like to know what the maximum number of items that can be placed in In App billing for both Android and iphone. I seem to remember reading around 3000 but I cannot find the reference.

此外,如果3000是最大什么是合法的方式来解决这个问题。我的应用程序将出售的内容,我认为解决这个问题的可能办法是有一个核心的应用程序,显示的内容,那么许多不同的图书馆,你可以购买的内容。那会是一个可行的变通?

Also if 3000 is the maximum what are the legitimate way to get around this. My app will sell content and I thought a possible way around the problem would be to have a central app that shows the content, then a number of different libraries where you can purchase the content. Would that be a viable work around?

推荐答案

我只能回答你的问题的苹果的一部分。我只是跟他们2个星期前说话,因为我也有很多,可以在我的应用程序购买的物品。

I can only answer the Apple part of your question. I just spoke with them 2 weeks ago, because I also have a lot of items that can be purchased in my app.

目前限制苹果在购买是10.000项目。如果这还不够,你可以通过苹果被授予额外的10.000项目。

The current limit for Apple's In-Purchase is 10.000 items. If that is not enough you can be granted an additional 10.000 items by Apple.

您可以尝试有一个中心的应用程序,显示销售内容的内容,然后几个库应用程序。但是我不知道苹果是否会允许的。你应该澄清的是,实施它。

You can try to have one central app that displays content and then several library apps that sell the content. However I'm not sure if Apple will allow that. You should clarify that before implementing it.

另一种可能性是,以建立自己的商店,出售的内容在那里。最大的好处是,你会不会有30%的份额支付给苹果。其缺点是,你必须自己建立商店,苹果不允许从你的应用程序中直接链接到你的店铺。

Another possibility would be to set up your own shop and sell the content there. The big advantage would be that you wouldn't have to pay the 30% share to Apple. The disadvantage is that you have to set up the shop yourself and that Apple does not allow direct links from within your app to you shop.

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