Three.js THREE.Projector已被转移到 [英] Three.js THREE.Projector has been moved to
本文介绍了Three.js THREE.Projector已被转移到的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
据我所知,版本THREE 71中没有 THREE.projector
。
Hi i understand there is no THREE.projector
in version THREE 71.
但我没有理解,如何替换 THREE.projector
funcion和什么?
But i dont undestand, how to replace THREE.projector
funcion and with what?
这是我的点击功能:
var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
projector.unprojectVector( vector, camera );
var raycaster = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() );
var intersects = raycaster.intersectObjects( objects );
if ( intersects.length > 0 ) {
clicked = intersects[0];
console.log("my clicked object:",clicked);
}
正确的做法是什么?
推荐答案
现在有一种更简单的模式适用于正交和透视相机类型:
There is now an easier pattern that works with both orthographic and perspective camera types:
var raycaster = new THREE.Raycaster(); // create once
var mouse = new THREE.Vector2(); // create once
...
mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( objects, recursiveFlag );
three.js r.84
three.js r.84
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