在node.js上的socket.io上发送消息client-> server->客户端 [英] Sending messages client->server->client on socket.io on node.js
问题描述
我正在使用NodeJS + Socket.IO进行简单的网页游戏。有用。为什么?
I'm using NodeJS+Socket.IO for simple web game. It works. Why?
这是我的 server.js
var app = require('express').createServer();
var io = require('socket.io').listen(app);
io.sockets.on('connection', function (socket) {
socket.on('set nickname' , function (nickname) {
socket.nickname = nickname;
console.log(nickname + ' just connected!');
});
socket.on('msg' , function (msg) {
socket.msg = msg;
io.sockets.emit('response', msg);
});
socket.on('updatePlayer' , function (updatePlayer) {
console.log("Someone just moved on the map!");
});
});
app.listen(8080);
我知道它有效的原因是因为,当我加载页面并执行此脚本时:
The reason I know it works is because, when I load the page and this script executes:
// SERVER STUFF
socket.on('connect', function () {
console.log('We are connected!');
name = $(".name").val();
this.emit('set nickname', name, function (success) {});
msg = name + "|" + currX + "|" + currY + "|" + currentMap;
this.emit('msg', msg, function (success) {});
socket.on('response', function (data) {
var theMsg = data.split("|");
sayDialog("New player! " + theMsg[0] + " connected on map " + theMsg[3] + " on coordinates (" + theMsg[1] + "," + theMsg[2] + ")");
});
});
我进入对话框(CSS div)类似新玩家! weka连接在坐标上的地图4上(10,5)
I get in my dialogbox ("CSS div") something like New player! weka connected on map 4 on coordinates (10,5)
好的,很酷,所以它有效!但是,当我移动时,我尝试使用此
OK, cool, so it works! However, when I "move" I try sending a message to server using this
socket.on('updatePlayer', function () {
console.log("Testing...");
});
我甚至看不到 console
说测试。我不知道为什么。
I don't even see console
say Testing. I don't know why.
推荐答案
客户端。玩家移动并且函数movePlayer执行:
Client-side. A player moves and the function movePlayer is executed:
function movePlayer () {
socket.emit ('player move', {map: 4, coords: '0.0'});
}
socket.on ('updatePlayer', function (msg) {
console.log ('A player moves on map ' + msg.map + ' on coords ' + msg.coords);
});
服务器端。当有人移动时,会发出'updatePlayer'对于除原始播放器之外的每个插槽。在每个客户端,拦截updatePlayer。
Server-side. When someone moves, a 'updatePlayer' is emitted for each socket except the original player. On each client side, the updatePlayer is intercepted.
socket.on ('player move', function (msg) {
io.sockets.emit ('updatePlayer', msg);
});
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