ReactJS:我怎样才能更加模块化地使用道具类型&物体的形状? [英] ReactJS: How can I have a more modular use of prop types & shapes for objects?

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问题描述

我喜欢为每个类明确指定所有道具类型。

I like to explicitly specify all my prop types for every class.

React.createClass({
  propTypes: {
    optionalArray: React.PropTypes.array,
    optionalBool: React.PropTypes.bool,
...

这是通过阅读可重复使用的组件来实现的: https://facebook.github.io/react/docs/reusable-components.html

This is from reading reusable components: https://facebook.github.io/react/docs/reusable-components.html

但是,如果我有一个非常常见的对象,那该怎么办?在许多类中使用?例如:

However, what if I have a very common object that I use in many classes? For example:

var MemoryForm = React.createClass({
  propTypes: {
    memory: React.PropTypes.shape({
      memoryID: React.PropTypes.number,
      content: React.PropTypes.string,
      date: React.PropTypes.object,
      dateStr: React.PropTypes.string,
      note: React.PropTypes.string
    }).isRequired,
    ...

var MemoriesArea = React.createClass({
  propTypes: {
    // The initial memory to fill the memory form with.
    formMemory: React.PropTypes.shape({ // <== shape used again
      memoryID: React.PropTypes.number,
      content: React.PropTypes.string,
      date: React.PropTypes.object,
      dateStr: React.PropTypes.string,
      note: React.PropTypes.string
    }).isRequired,
    // ...



var Playground = React.createClass({
  getInitialState: function() {
    var initVars = {
      // The initial memory to fill the memory form with.
      formMemory: {  // <== shape is used again.
        memoryID: 0,
        content: "",
        date: null,
        dateStr: "",
        note: ""
      }
    };
    return initVars;
  }
  //...

这里,我在各种类的道具类型中经常使用'记忆'形状,以及在一些初始化中。如何使这更干燥 - 即更少的代码重复,所以改为这个对象形状将来会更容易维护吗?

Here, I use the 'memory' shape very frequently in the prop types for various classes, as well as in some initializations. How can make this more DRY - i.e., less code duplication, so a change to this object shape will be more maintainable in the future?

推荐答案

我遇到了同样的问题,只是将值移到了单独的ES6中模块。在您的示例中:

I had the same problem and just moved the values to a separate ES6 module. In your example:

// File lib/PropTypeValues.js
import { PropTypes } from 'react';

export let MemoryPropTypes = PropTypes.shape({
  memoryID: PropTypes.number,
  content: PropTypes.string,
  date: PropTypes.object,
  dateStr: PropTypes.string,
  note: PropTypes.string
}).isRequired

然后在您的客户端代码中:

Then in your client code:

// MemoryForm.jsx
import { MemoryPropTypes } from './lib/PropTypeValues'
import React from 'react';

class MemoryForm extends React.Component {
  static propTypes: {
    memory: MemoryPropTypes,
    // ...
  };
}

希望这有帮助。

这篇关于ReactJS:我怎样才能更加模块化地使用道具类型&amp;物体的形状?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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