Three.js - 未捕获TypeError:undefined不是函数 [英] Three.js - Uncaught TypeError: undefined is not a function

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问题描述

我在使用Three.js时遇到未捕获的TypeError:undefined不是函数
我正在创建 THREE.PerspectiveCamera 的行显示错误。
脚本是

I'm getting the Uncaught TypeError: undefined is not a function while using Three.js. The error is being shown for the line where I'm creating a THREE.PerspectiveCamera. The script is

window.requestAnimFrame = (function(callback){
        return window.requestAnimationFrame ||
        window.webkitRequestAnimationFrame ||
        window.mozRequestAnimationFrame ||
        window.oRequestAnimationFrame ||
        window.msRequestAnimationFrame ||
        function(callback){
            window.setTimeout(callback, 1000 / 60);
        };
    })();

    function animate(lastTime, angularSpeed, three){
        // update
        var date = new Date();
        var time = date.getTime();
        lastTime = time;

        // render
        three.renderer.render(three.scene, three.camera);

        // request new frame
        requestAnimFrame(function(){
            animate(lastTime, angularSpeed, three);
        });
    }

    $(window).bind('load',function(){
        var angularSpeed = 0.2; // revolutions per second
        var lastTime = 0;
        $container = $("#container");
        var renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
        $container.append(renderer.domElement);

        // camera - Uncaught Type Error on the below line
        var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
        camera.position.y = -450;
        camera.position.z = 400;
        camera.rotation.x = 45 * (Math.PI / 180);

        // scene
        var scene = new THREE.Scene();

        var material = new THREE.LineBasicMaterial({
                            color: 0x0000ff,
                        });
        var geometry = new THREE.Geometry();
        for(var i=0;i<100;i++){
            geometry.vertices.push(new THREE.Vector3(i-100,i-100,i-100));
            geometry.vertices.push(new THREE.Vector3(i+100,i+100,i+100));
            var line = new Three.Line(geometry,material);
            scene.add(line);
            geometry=new THREE.Geometry();
        }


        // create wrapper object that contains three.js objects
        var three = {
            renderer: renderer,
            camera: camera,
            scene: scene,
        };

        animate(lastTime, angularSpeed, three);
    });

这是因为我宣布相机的方式错了吗?
我检查了three.js文档和示例给出的基本相同。
所以我坚持要做什么。

Is this because the way I'm declaring the camera is wrong? I checked the three.js documentation and the example give there is basically the same. So I'm stuck on what to do.

更新:
当我遇到最后一个时,我正在使用Three.js的本地副本错误。我用链接 http://www.html5canvastutorials.com/libraries/Three.js
现在,PerspectiveCamera错误消失了,但它在Three.js脚本中产生了一个新错误。错误是未捕获TypeError:无法在Three.js脚本的第337行读取未定义的属性x

谢谢。

推荐答案

本地副本的问题是你使用了未构建的Three.js文件(那将是src / Three .js文件)。你想要的是build / three.js或build / three.min.js。我将其复制到我的项目中,并在脚本标签的src属性中更改了对它的引用,这一切都开始有效。

The problem with the local copy is you used the unbuilt Three.js file (that would be src/Three.js). The one you want is either build/three.js or build/three.min.js. I copied that into my project, and changed the reference to it in the script tag's src attribute, and it all started working.

简而言之:

mrdoob-three.js-2524525(or some other number here)
 |
 +----build
 |     |
 |     +--three.js     <-- YES, CORRECT FILE
 |     +--three.min.js <-- YES
 |     ...
 |
 +----src
 ...   |
       +--Three.js     <-- NO, PREBUILT FILE THAT ONLY CONTAINS CONSTANTS
       ...

这篇关于Three.js - 未捕获TypeError:undefined不是函数的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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