three.js在鼠标向下旋转对象并移动 [英] three.js rotate object on mouse down and move

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问题描述

我正在尝试在我的场景中获得良好的鼠标移动,以便我可以围绕对象旋转。

I'm trying to get a good mouse movement in my scene so I can rotate around the object.

我有两个问题,我可以弄清楚如何限制运动,使它永远不会在Y轴上旋转0度以下。 (我不想从下面看到对象,仅在上面)

I have two problems, I can figure out how to limit the movement so that it never rotates below 0 degrees on the Y axis. (I dont want to see the object from below, only above)

我不知道的第二件事是如何使运动平稳。现在我在jsfiddle中取得的成就是在开始旋转之前摄像机移回其起始位置。

And the second thing I can't figure out is how to make the movement smooth. Now with what I have achieved in the jsfiddle is that the camera moves back to its starting position before starting to rotate.

我的尝试: http:// jsfiddle。 net / phacer / FHD8W / 4 /

这是我得不到的部分:

var spdy =  (HEIGHT_S / 2 - mouseY) / 100;
var spdx =  (WIDTH / 2 - mouseX) / 100;

root.rotation.x += -(spdy/10);
root.rotation.y += -(spdx/10);

不使用额外的库我想要的是: http://www.mrdoob.com/projects/voxels/#A/afeYl

What I want without using an extra library: http://www.mrdoob.com/projects/voxels/#A/afeYl

推荐答案

您可以使用此代码旋转场景,

You can rotate you scene with this code,

为了确保不在0下旋转,模拟旋转向量(0,0,1)并检查向量的y是否为负

To ensure to not rotate under 0, simule rotation of a vector (0,0,1) and check if y of vector is negative

var mouseDown = false,
        mouseX = 0,
        mouseY = 0;

    function onMouseMove(evt) {
        if (!mouseDown) {
            return;
        }

        evt.preventDefault();

        var deltaX = evt.clientX - mouseX,
            deltaY = evt.clientY - mouseY;
        mouseX = evt.clientX;
        mouseY = evt.clientY;
        rotateScene(deltaX, deltaY);
    }

    function onMouseDown(evt) {
        evt.preventDefault();

        mouseDown = true;
        mouseX = evt.clientX;
        mouseY = evt.clientY;
    }

    function onMouseUp(evt) {
        evt.preventDefault();

        mouseDown = false;
    }

    function addMouseHandler(canvas) {
    canvas.addEventListener('mousemove', function (e) {
        onMouseMove(e);
    }, false);
    canvas.addEventListener('mousedown', function (e) {
        onMouseDown(e);
    }, false);
    canvas.addEventListener('mouseup', function (e) {
        onMouseUp(e);
    }, false);
}

    function rotateScene(deltaX, deltaY) {
    root.rotation.y += deltaX / 100;
    root.rotation.x += deltaY / 100;
}

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