如何在JavaScript中停止异步功能? [英] How to stop asynchronous function in JavaScript?
问题描述
我有一些异步问题。我正在研究 ECMAScript 6 对象。这是一个计时器,我希望能够在倒计时期间重新启动。
I have some asynchronous problems. I'm working on an ECMAScript 6 object. It's a timer and I want to be able to restart during its countdown.
这是我的工作:
export class Timer {
constructor(sec){
this.sec = sec;
this.count = sec;
this.running = false;
}
start() {
this.running = true;
this._run();
}
_run(){
if(this.running){
setTimeout(()=>{
this.count --;
console.log(this.count);
if(this.count<0){
this.running = false;
}
this._run();
}, 1000);
}
}
restart(){
this.running = false;
/*
Wait until _run() is done then :
*/
this.count = this.sec;
this.start();
}
}
在 restart()中
功能,我怎么知道 _run()
何时停止运行?
In the restart()
function, how can I know when _run()
has stopped running?
推荐答案
了解计时器是否正在运行的更简单方法是使用 setInterval
代替。
An easier way to know if the timer is "running" is to perhaps use setInterval
instead.
var interval = setInterval(() => updateTimer(), 10); // update every 10ms
如果 interval
已设置
if (interval) // timer is running
停止计时器
window.clearInterval(interval);
interval = null;
// timer is no longer "running"
附加说明
Additional notes
小心创建以固定值递增的计时器
Beware of creating timers that increment with a fixed value
在您的代码中,您有
setTimeout(() => this.count--, 1000);
目的是减少次数
财产每秒一次,但这不是你将得到保证的行为。
The intention is for you to decrement your count
property once every second, but this is not the behavior you will be guaranteed.
查看这个小脚本
var state = {now: Date.now()};
function delta(now) {
let delta = now - state.now;
state.now = now;
return delta;
}
setInterval(() => console.log(delta(Date.now())), 1000);
// Output
1002
1000
1004
1002
1002
1001
1002
1000
我们使用 setInterval(fn,1000)
但实际间隔每次都会变化几毫秒。
We used setInterval(fn, 1000)
but the actual interval varies a couple milliseconds each time.
如果您将浏览器的焦点切换到其他标签,打开新标签,则会夸大问题,看看这些更零星的数字
The problem is exaggerated if you do things like switch your browser's focus to a different tab, open a new tab, etc. Look at these more sporadic numbers
1005 // close to 1000 ms
1005 // ...
1004 // a little variance here
1004 // ...
1834 // switched focus to previous browser tab
1231 // let timer tab run in background for a couple seconds
1082 // ...
1330 // ...
1240 // ...
2014 // switched back to timer tab
1044 // switched to previous tab
2461 // rapidly switched to many tabs below
1998 // ...
2000 // look at these numbers...
1992 // not even close to the 1000 ms that we set for the interval
2021 // ...
1989 // switched back to this tab
1040 // ...
1003 // numbers appear to stabilize while this tab is in focus
1004 // ...
1005 // ...
所以,这意味着你不能依赖你的 setTimeout
(或 setInterval
)函数每 1000
ms运行一次。 count
将根据各种因素递减多少差异。
So, this means you can't rely upon your setTimeout
(or setInterval
) function getting run once per 1000
ms. count
will be decremented with much variance depending on a wide variety of factors.
要解决此问题,您需要使用delta。这意味着在计时器的每个tick之前,您需要使用 Date.now
来获取时间戳。在下一个刻度线上,采用新的时间戳并从新时间戳中减去之前的时间戳。那是你的 delta
。使用此值,将其添加到Timer的总 ms
中,以获得计时器运行的精确毫秒数。
To work around this, you need to use a delta. That means before each "tick" of your timer, you need to take a timestamp using Date.now
. On the next tick, take a new timestamp and subtract your previous timestamp from the new one. That is your delta
. Using this value, add it to the Timer's total ms
to get the precise number of milliseconds the timer has been running for.
然后,所有对时间敏感的值都是累计总积分的预测/计算。
Then, all time-sensitive values will be a projection/calculation of the total accumulated ms.
在你的情况下,说你从 10
开始的计数
。如果你想按 -1
倒计时每个 1000
ms,你可以做
In your case, say you have a count
that starts at 10
. If you want to count down by -1
each 1000
ms, you could do
function update() {
// update totalMs
this.totalMs += calculateDelta();
// display count based on totalMS
console.log("count %d", Math.ceil(this.count - this.totalMs/1000));
}
以下是ES6计时器示例实现可能帮助你的 delta
函数
class Timer {
constructor(resolution=1000, ms=0) {
this.ms = ms
this.resolution = resolution;
this.interval = null;
}
delta(now) {
let delta = now - this.now;
this.now = now;
return delta;
}
start() {
this.now = Date.now();
this.interval = window.setInterval(() => this.update(), this.resolution);
}
reset() {
this.update();
this.ms = 0;
}
stop() {
this.update();
window.clearInterval(this.interval);
this.interval = null;
}
update() {
this.ms += this.delta(Date.now());
console.log("%d ms - %0.2f sec", this.ms, this.ms/1000);
}
}
创建一个 50
ms分辨率。所有这些意味着定时器显示每50毫秒更新一次。您可以将此值设置为任何值,并且计时器仍将保持准确的值。
Create a new timer with a 50
ms "resolution". All this means is that the timer display is updated every 50 ms. You could set this value to anything and the timer will still keep an accurate value.
var t = new Timer(50);
t.start();
为了模拟重置,我们可以创建一次性超时,以便您可以看到重置工作
To simulate the reset, we can just create a one-off timeout so you can see the reset working
// in ~5 seconds, reset the timer once
setTimeout(() => t.reset(), 5000);
以下是暂停计时器的演示
Here's a demonstration of pausing the timer
// in ~10 seconds, pause the timer
setTimeout(() => t.stop(), 10000);
你也可以恢复计时器
// in ~12 seconds, resume the timer (without reset)
setTimeout(() => t.start(), 12000);
您可以开始
,停止
,重置
计时器尽可能多
You can start
, stop
, reset
the timer as much as you like
这是ES6(上面)转换为ES5,因此您可以看到代码在可运行的代码段中运行。打开控制台,然后单击运行代码段。
Here's an the ES6 (above) transpiled to ES5 so you can see the code working in a runnable snippet. Open your console and click Run code snippet.
"use strict";
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Timer = (function () {
function Timer() {
var resolution = arguments.length <= 0 || arguments[0] === undefined ? 1000 : arguments[0];
var ms = arguments.length <= 1 || arguments[1] === undefined ? 0 : arguments[1];
_classCallCheck(this, Timer);
this.ms = ms;
this.resolution = resolution;
this.interval = null;
}
Timer.prototype.delta = function delta(now) {
var delta = now - this.now;
this.now = now;
return delta;
};
Timer.prototype.start = function start() {
var _this = this;
this.now = Date.now();
this.interval = window.setInterval(function () {
return _this.update();
}, this.resolution);
};
Timer.prototype.reset = function reset() {
this.update();
this.ms = 0;
};
Timer.prototype.stop = function stop() {
this.update();
window.clearInterval(this.interval);
this.interval = null;
};
Timer.prototype.update = function update() {
this.ms += this.delta(Date.now());
console.log("%d ms - %0.2f sec", this.ms, this.ms / 1000);
};
return Timer;
})();
var t = new Timer(50);
t.start();
// in ~5 seconds, reset the timer once
setTimeout(function () {
return t.reset();
}, 5000);
// in ~10 seconds, pause the timer
setTimeout(function () {
return t.stop();
}, 10000);
// in ~12 seconds, resume the timer (without reset)
setTimeout(function () {
return t.start();
}, 12000);
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