java.lang.NoClassDefFoundError的(libgdx) [英] java.lang.NoClassDefFoundError (libgdx)

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本文介绍了java.lang.NoClassDefFoundError的(libgdx)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

一直试图与Libgdx框架,而他们已经遇到了一些令人沮丧的问题..我下面的教程,我无法运行我的项目。我究竟做错了什么?

 包com.mygdx.game.android;

进口com.badlogic.gdx.ApplicationListener;
进口com.badlogic.gdx.Gdx;
进口com.badlogic.gdx.graphics.Texture;
进口com.badlogic.gdx.graphics.g2d.SpriteBatch;

公共类AndroidLauncher实现了ApplicationListener {

    SpriteBatch批;
    纹理马里奥;


    @覆盖
    公共无效创建(){
        一批=新SpriteBatch();

        马里奥=新的纹理(Gdx.files.internal(mario.png));
    }

    @覆盖
    公共无效调整大小(INT宽度,高度INT){
        // TODO自动生成方法存根

    }

    @覆盖
    公共无效渲染(){
        Gdx.gl.glClearColor(1,1,1,1);


        batch.begin();
        batch.draw(马里奥,50,50);
        batch.end();



    }

    @覆盖
    公共无效暂停(){
        // TODO自动生成方法存根

    }

    @覆盖
    公共无效简历(){
        // TODO自动生成方法存根

    }

    @覆盖
    公共无效的Dispose(){
        // TODO自动生成方法存根

    }

}
 

下面就是控制台显示,当我运行该项目:

 在线程异常主要java.lang.NoClassDefFoundError的:COM / badlogic / GDX / jnigen /原住民codeGenerator
    在com.badlogic.gdx.utils.GdxBuild.main(GdxBuild.java:34)
抛出java.lang.ClassNotFoundException:com.badlogic.gdx.jnigen.Native codeGenerator所致
    在java.net.URLClassLoader的$ 1.运行(URLClassLoader.java:366)
    在java.net.URLClassLoader的$ 1.运行(URLClassLoader.java:355)
    在java.security.AccessController.doPrivileged(本机方法)
    在java.net.URLClassLoader.findClass(URLClassLoader.java:354)
    在java.lang.ClassLoader.loadClass(ClassLoader.java:425)
    在sun.misc.Launcher $ AppClassLoader.loadClass(Launcher.java:308)
    在java.lang.ClassLoader.loadClass(ClassLoader.java:358)
    ... 1更多
 

解决方案

我有同样的问题,但意识到,我是跑GdxBuild代替。确保你右击DesktopLauncher.java>运行方式> Java应用程序。

Been trying to work with the Libgdx framework and have been experiencing some frustrating issues.. I'm following a tutorial and I'm unable to run my project. What am I doing wrong?

package com.mygdx.game.android;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class AndroidLauncher implements ApplicationListener {

    SpriteBatch batch;
    Texture mario;


    @Override
    public void create() {
        batch = new SpriteBatch();

        mario = new Texture(Gdx.files.internal("mario.png"));
    }

    @Override
    public void resize(int width, int height) {
        // TODO Auto-generated method stub

    }

    @Override
    public void render() {
        Gdx.gl.glClearColor(1,1,1,1);


        batch.begin();
        batch.draw(mario, 50, 50);
        batch.end();



    }

    @Override
    public void pause() {
        // TODO Auto-generated method stub

    }

    @Override
    public void resume() {
        // TODO Auto-generated method stub

    }

    @Override
    public void dispose() {
        // TODO Auto-generated method stub

    }

}

Here's what the console displays when I run the project:

Exception in thread "main" java.lang.NoClassDefFoundError: com/badlogic/gdx/jnigen/NativeCodeGenerator
    at com.badlogic.gdx.utils.GdxBuild.main(GdxBuild.java:34)
Caused by: java.lang.ClassNotFoundException: com.badlogic.gdx.jnigen.NativeCodeGenerator
    at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
    at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
    ... 1 more

解决方案

I had the same problem, but realised that I was running GdxBuild instead. Ensure that you right click on DesktopLauncher.java > Run As > Java Application.

这篇关于java.lang.NoClassDefFoundError的(libgdx)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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