工会与班级 [英] Unions vs Classes

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问题描述

我的小组中的一些开发人员正在使用UNIONS在嵌入式系统的C ++程序中定义他们的数据

类型。当你可以定义一个CLASS来做同样的事情时,有没有专业和

利弊?


我想可能会有一些额外的开销CLASSES,但是今天的计算机确实存在问题吗?

Some developers in my group are using UNIONS to define their data
types in a C++ program for an embedded system. Are there any pro and
cons in doing this when you can define a CLASS to do the same thing?

I guess there might be some additional overhead with CLASSES, but is
that really an issue with today''s computers?

推荐答案

David写道:

我的小组中的一些开发人员正在使用UNIONS在嵌入式系统的C ++程序中定义他们的数据类型。当你可以定义一个CLASS来做同样的事情时,有没有任何专业和
利弊?


''union''和''class''做的不同事情。

我想CLASSES可能会有一些额外的开销,但是今天的计算机确实存在问题吗?

Some developers in my group are using UNIONS to define their data
types in a C++ program for an embedded system. Are there any pro and
cons in doing this when you can define a CLASS to do the same thing?

''union'' and ''class'' do different things.
I guess there might be some additional overhead with CLASSES, but is
that really an issue with today''s computers?




对于今天的桌面系统,通过使用工会来节省内存

是一个很小的问题。但嵌入式系统在内存上是臭名昭着的短暂内存。


-

Karl Heinz Buchegger
kb ****** @ gascad.at


David发布:
David posted:
我的小组中的一些开发人员正在使用UNIONS在嵌入式系统的C ++程序中定义他们的数据类型。当你可以定义一个CLASS来做同样的事情时,有没有专业和
利弊?

我想CLASSES可能会有一些额外的开销,但是
今天的计算机确实存在问题?
Some developers in my group are using UNIONS to define their data
types in a C++ program for an embedded system. Are there any pro and
cons in doing this when you can define a CLASS to do the same thing?

I guess there might be some additional overhead with CLASSES, but is
that really an issue with today''s computers?




让我们说

int = 32位


char = 8位


短= 16位

请采取以下措施:


struct MonkeyStruct

{

int a;

char b;

short c;

};


struct MonkeyUnion

{

int a;

char b;

短c;

};

sizeof(MonkeyStruct)将是56位。


sizeof(MonkeyUnion)将是32位。

你不能简单地把一个班级变成一个联盟,反之亦然!他们是两个不同类型的实体。为什么联盟在某种程度上优于

结构?我自己只能想到两个可能的原因:


A)节省内存


B)整洁的记忆技巧(比如使用4字的联盟)确定系统是否是
LITTLEENDIN或BIGENDIN


-JKop



Let''s say that
int = 32 bits

char = 8 bits

short = 16 bits
Take the following:

struct MonkeyStruct
{
int a;
char b;
short c;
};

struct MonkeyUnion
{
int a;
char b;
short c;
};
sizeof(MonkeyStruct) will be 56 bits.

sizeof(MonkeyUnion) will be 32 bits.
You can''t simply just turn a class into a union or vice-versa! They''re two
separate types of entity. Why would a union be in any way superior to a
struct? I myself can only think of two possible reasons:

A) Conserve memory

B) Neat memory tricks (like using a 4 char union to determine if a system is
LITTLEENDIN or BIGENDIN)

-JKop


" David" ; <毫安** @ david-eng.com>在消息中写道
"David" <ma**@david-eng.com> wrote in message
我想CLASSES可能会有一些额外的开销,但是今天的计算机确实存在问题吗?
I guess there might be some additional overhead with CLASSES, but is
that really an issue with today''s computers?



取决于记忆力。使用工会,您可以将尺寸缩小25%或者将
减少50%或更多。如果你创建了许多这样的类,那么节省的费用就会增加。另一方面,如果你需要一个类型字段,你可能最好使用

多态类(即虚函数),因为虚拟指针本身就是
/>
a类型字段。



Depends on the memory. With a union you could reduce the sizeof by 25% or
50% or more. If you create many such classes, then the savings add up. On
the other hand, if you need a type field, you might be better off with
polymorphic classes (ie. virtual functions) as the virtual pointer is itself
a type field.


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