"糖蜜"对于Windows LAN? [英] "Molasses" for Windows LAN?
问题描述
当我写Mac / Pascal的时候,有一个叫做
" Molasses"这可以设置为通过改变数量来减慢整个系统的速度。
想法是如果你在一个非常快的盒子上开发,你想得到一个
关于应用程序如何在较慢的机器上运行的想法。
我现在发现自己处于类似的情况。我的小家庭局域网
非常快(应该......没有什么可以超越它......)但是
客户端的局域网是*真的*慢。我发现自己开发的屏幕在我的开发环境中只运行了很多,但是(至少对我来说)对于客户的局域网来说是非常缓慢的。 br />
那么,我可以采取哪些措施来减缓我的开发局域网环境,以便接近客户的价格。我猜某种可重复的基准是
第一步....但在那之后,如何放慢整个事情的速度?
-
PeteCresswell
"(Pete Cresswell)" < x@y.z>在消息中写道
news:6e ******************************** @ 4ax.com ...当我写Mac / Pascal时,有一个小实用程序
称为Molasses可以设置为通过改变
金额来减慢整个系统的速度。
想法是如果你在一个非常快的盒子上开发,你想要
了解如何该应用程序将在较慢的机器上运行。
我现在发现自己处于一种类似的情况。我的小家庭局域网真的很快(应该......没有什么可以解决它......)但是客户端的局域网*真的很慢。我发现自己开发的屏幕在我的开发环境中运行
就好了,但是(至少对我来说)对于客户的局域网来说是不可接受的
。
所以,我有什么办法可以减慢我的开发LAN
环境以近似客户端的。我猜某种可重复的基准是
的第一步....但在那之后,如何放慢整个事情?
-
PeteCresswell
听起来像Baloney对于Windows。如何降低系统速度
可能会影响您的数据库设计?
Hans
通常情况下,你的屏幕应该在拆分应用程序的前端,
并且应该位于本地PC上。因此,他们的装载量不应该取决于网络 - 除非你在网络上带来大量的数据来支付b $ b b显示。
大多数人并不需要一次与很多数据进行交互;
在设计应用程序时应牢记这一点。
HTH
- 海龟
"(Pete Cresswell)" < x@y.z>在消息中写道
news:6e ******************************** @ 4ax.com ...当我写Mac / Pascal时,有一个小实用程序
称为Molasses可以设置为通过改变
金额来减慢整个系统的速度。
想法是如果你在一个非常快的盒子上开发,你想要
了解如何该应用程序将在较慢的机器上运行。
我现在发现自己处于一种类似的情况。我的小家庭局域网真的很快(应该......没有什么可以解决它......)但是客户端的局域网*真的很慢。我发现自己开发的屏幕在我的开发环境中运行
就好了,但是(至少对我来说)对于客户的局域网来说是不可接受的
。
所以,我有什么办法可以减慢我的开发LAN
环境以近似客户端的。我猜某种可重复的基准是
的第一步....但在那之后,如何放慢整个事情?
-
PeteCresswell
有一种名为Mo''Slo的产品。这可能会做你想要的:
http:// www。 hpaa.com/moslo/
从未尝试过,只听说过它。
安妮
" MacDermott" <毫安******** @ nospam.com>在留言中写道
news:fu **************** @ newsread2.news.atl.earthli nk.net ...通常,您的屏幕应位于拆分应用程序的前端,
并且应位于本地PC上。因此,他们的负载不应该依赖于网络 - 除非你在网络上带来大量的
数据来显示。
大多数人并不真正需要以
的时间与非常多的数据进行交互;你应该在设计申请时牢记这一点。
HTH
- Turtle
"(Pete Cresswell)" < x@y.z>在消息中写道
新闻:6e ******************************** @ 4ax.com ... < blockquote class =post_quotes>当我写Mac / Pascal时,有一个叫做Molasses的小实用工具。这可以设置为通过改变
数量来减慢整个系统。
想法是如果你在一个非常快的盒子上开发,你想
得到一个关于应用程序如何在较慢的机器上运行的想法。
我发现自己处于一种类似的情况现在。我的小家庭LAN
非常快(应该......没有什么可以超过它...)但是
客户端的局域网*真的很慢。我发现自己开发的屏幕
在我的开发环境中只运行,但是(至少对我来说)
在客户的局域网上无法接受缓慢。
那么,我可以采取哪些措施来减缓我的开发局域网<环境到
近似客户的'。我想某种可重复的基准是
第一步....但在那之后,如何减慢整个事情?
-
PeteCresswell
Back when I was writing Mac/Pascal stuff, there was a little utility called
"Molasses" that could be set to slow down the whole system by variying amounts.
The idea was that if you''re developing on a really fast box, you want to get an
idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is
really fast (should be...there''s nothing much going over it...) but the
client''s LAN is *really* slow. I find myself developing screens that run just
fine in my development environment, but are (to me, at least) unacceptably slow
over the clien''s LAN.
So, is there something I can do to slow down my development LAN environment to
approximate a client''s. I guess some sort of repeatable benchmark is the
first step....but after that, how to slow the whole thing down?
--
PeteCresswell
"(Pete Cresswell)" <x@y.z> wrote in message
news:6e********************************@4ax.com...Back when I was writing Mac/Pascal stuff, there was a little utility called "Molasses" that could be set to slow down the whole system by variying amounts.
The idea was that if you''re developing on a really fast box, you want to get an idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is
really fast (should be...there''s nothing much going over it...) but the
client''s LAN is *really* slow. I find myself developing screens that run just fine in my development environment, but are (to me, at least) unacceptably slow over the clien''s LAN.
So, is there something I can do to slow down my development LAN environment to approximate a client''s. I guess some sort of repeatable benchmark is the first step....but after that, how to slow the whole thing down?
--
PeteCresswell
Sounds like "Baloney" for Windows. How could slowing down your system
possible affect your database design?
Hans
Typically, your screens should be in the front end of a split application,
and should be located on the local PC. Thus, their loading should not be
dependent on the network - except if you''re bringing a large amount of data
across the network to display.
Most folks don''t really need to interact with very much data at a time;
you should keep this in mind as you design your application.
HTH
- Turtle
"(Pete Cresswell)" <x@y.z> wrote in message
news:6e********************************@4ax.com...Back when I was writing Mac/Pascal stuff, there was a little utility called "Molasses" that could be set to slow down the whole system by variying amounts.
The idea was that if you''re developing on a really fast box, you want to get an idea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is
really fast (should be...there''s nothing much going over it...) but the
client''s LAN is *really* slow. I find myself developing screens that run just fine in my development environment, but are (to me, at least) unacceptably slow over the clien''s LAN.
So, is there something I can do to slow down my development LAN environment to approximate a client''s. I guess some sort of repeatable benchmark is the first step....but after that, how to slow the whole thing down?
--
PeteCresswell
There''s a product called "Mo''Slo" that may do what you want:
http://www.hpaa.com/moslo/
Have never tried it, just heard of it.
Anne
"MacDermott" <ma********@nospam.com> wrote in message
news:fu****************@newsread2.news.atl.earthli nk.net...Typically, your screens should be in the front end of a split application,
and should be located on the local PC. Thus, their loading should not be
dependent on the network - except if you''re bringing a large amount of data across the network to display.
Most folks don''t really need to interact with very much data at a time; you should keep this in mind as you design your application.
HTH
- Turtle
"(Pete Cresswell)" <x@y.z> wrote in message
news:6e********************************@4ax.com...Back when I was writing Mac/Pascal stuff, there was a little utility called"Molasses" that could be set to slow down the whole system by variying
amounts.
The idea was that if you''re developing on a really fast box, you want to
get anidea of how the app will run on a slower machine.
I find myself in a somewhat-similar situation now. My little home LAN is really fast (should be...there''s nothing much going over it...) but the
client''s LAN is *really* slow. I find myself developing screens that
run justfine in my development environment, but are (to me, at least)unacceptably slow
over the clien''s LAN.
So, is there something I can do to slow down my development LAN
environment toapproximate a client''s. I guess some sort of repeatable benchmark is
thefirst step....but after that, how to slow the whole thing down?
--
PeteCresswell
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