超出内存中的XML deserialisation [英] Out of memory during XML deserialisation
问题描述
我去 - 我的序列化XML的异步任务。在某些特定情况下,我得到了,而DE-系列化内存错误。我知道有一个所谓的标志 largeHeap
,我可以在我的应用程序中使用。但有什么办法,找出具体避免在那个地方。
按我发现的System.gc()
并不可能解决它一个最佳的解决方案。任何人可以帮助我通过它。下面是code段。
私人的HashMap<字符串,游戏>游戏=新的HashMap<字符串,游戏>();
公共无效负载(LocalDatabaseHelper localDbHelper)抛出异常
{
同步(gameLockObject){
GameDetailDAO道=新GameDetailDAO(localDbHelper);
//这会接我的所有的DATABSE实体
ArrayList的< GameDetailEntity> dbGameDetails = dao.getEntities(NULL,NULL);
对于(GameDetailEntity gameDetail:dbGameDetails){
串gameLevel = gameDetail.getDetailLevel();
串gameXml = gameDetail.getGameData();
游戏游戏= NULL;
如果(gameLevel.equalsIgnoreCase(新手)){
游戏= Job.deserialiseJob(gameXml,NoviceLevel.class);
}
否则,如果(gameLevel.equalsIgnoreCase(专家)){
游戏= Job.deserialiseJob(gameXml,ExpertLevel.class);
}
//设置作业版本
game.setGameversion(gameDetail.getGameVersion());
game.setMagicNumber(gameDetail.getMagicNumber());
game.setInactiveUser(gameDetail.getInactiveUser());
game.setStartTime(gameDetail.getStartTime());
game.setFinishTime(gameDetail.getFinishTime());
game.setGameCompletionTime(gameDetail.getGameCompletionTime());
如果(!StringUtils.isNullOrEmpty(gameDetail.getGameStatus())){
game.setGameStatus(GameStatus.valueOf(gameDetail.getGameStatus()));
}
//添加作业到店
games.put(gameDetail.getGameRef()与toLowerCase(Locale.getDefault()),游戏);
}
}
}
我跑,因为原因很简单进入的问题,该字符串的大小是巨大的。巨大。硅简单的解决办法是减少数据正在处理的量。所以,我决定减少字符串的大小。我已经从XML隔离的图像数据,并存储在不同的表中。这减少了需要反序列化的数据量。我单独加载额外的数据。感谢您的答案和你的precious时间。
I am de - serializing my xml in async task. At some particular instance I am getting out of memory error while de- serialization. I know there is a flag called largeHeap
which I can use in my application. But is there any way to find out specifically avoid at that place.
As per my finding System.gc()
is not probably a best solution to fix it. Can anybody help me through it. Below is the code snippet.
private HashMap<String, Game> games = new HashMap<String, Game>();
public void load(LocalDatabaseHelper localDbHelper) throws Exception
{
synchronized(gameLockObject) {
GameDetailDAO dao = new GameDetailDAO(localDbHelper);
//this will fetch me the all the entities from databse
ArrayList<GameDetailEntity> dbGameDetails = dao.getEntities(null, null);
for (GameDetailEntity gameDetail : dbGameDetails) {
String gameLevel = gameDetail.getDetailLevel();
String gameXml = gameDetail.getGameData();
Game game = null;
if(gameLevel.equalsIgnoreCase("Novice")) {
game = Job.deserialiseJob(gameXml, NoviceLevel.class);
}
else if (gameLevel.equalsIgnoreCase("Expert")) {
game = Job.deserialiseJob(gameXml, ExpertLevel.class);
}
//set the job version
game.setGameversion(gameDetail.getGameVersion());
game.setMagicNumber(gameDetail.getMagicNumber());
game.setInactiveUser(gameDetail.getInactiveUser());
game.setStartTime(gameDetail.getStartTime());
game.setFinishTime(gameDetail.getFinishTime());
game.setGameCompletionTime(gameDetail.getGameCompletionTime());
if (!StringUtils.isNullOrEmpty(gameDetail.getGameStatus())) {
game.setGameStatus(GameStatus.valueOf(gameDetail.getGameStatus()));
}
//add the job to the store
games.put(gameDetail.getGameRef().toLowerCase(Locale.getDefault()), game);
}
}
}
I ran into problem because of the simple reason, the size of the string was huge. HUGE. Si simple solution would be reduce the amount of data that is processing. So I decided to reduce the size of the string. I have segregated the image data from the XML and stored in different table. This reduce the amount of data that needed to de-serialize. I reload the extra data separately. Thanks for answers and for your precious time.
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