C#无缝perlin噪音 [英] C# seamless perlin noise
问题描述
所以我正在使用c#中的perlin噪音。
在尝试之后我想做一个seammless perlin噪音贴图。
i想要一张上面的地图地图的边缘可以继续在底部边缘。
有人可以帮我这个吗?
我尝试了什么:
在网上搜索我发现的唯一一件事就是:
图块 - 如何生成可图案化的Perlin噪音? - 游戏开发堆栈交换 [ ^ ]
但答案是在python中写的我不知道python。
so i'm working with perlin noise in c#.
after experimenting with it i wanted to make a seammless perlin noise map.
i want a map where the above edge of the map can continue in the bottom edge.
is there someone that can help me with this ?
What I have tried:
searching the internet the only thing i found was this:
tiles - How do you generate tileable Perlin noise? - Game Development Stack Exchange[^]
but the answer was writtin in python i dont know python.
推荐答案
答案是在python中写的我不知道python。
the answer was writtin in python i don't know python.
然后你要么学习Python,或继续寻找:我们不是代码转换服务。
Then you will either have to learn Python, or keep looking: we are not a "code conversion service".
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