如何在没有访问源代码的情况下将PC游戏放在另一个引擎中 [英] How would someone put a pc game in another engine without access to the source code

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本文介绍了如何在没有访问源代码的情况下将PC游戏放在另一个引擎中的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

Hey I am just curious is it possible to take game data from a pc game and put it in another game engine without the source code to the original game you are taking to put into another engine just curious whats your thoughts on this.....





我尝试过的事情:



我要求你们的建议和想法......



What I have tried:

I am asking for advice and thoughts from you all...

推荐答案

没有。

这有很多技术原因,例如它就像一辆汽车:你能从雪铁龙迪恩那里取一个活塞并装上布加迪威龙吗?但主要是因为你在安装游戏时同意了大量的版权和许可T& Cs?
No.
There are a lot of technical reasons for this, such as "it's like a car: can you take a piston from a Citroen Dyane and fit it to a Bugatti Veyron?" but mostly because it's a massive break of copyright and licensing T&Cs that you agreed to when you installed the game...


游戏数据是数据。



其他游戏/安装将允许您导入;或者它不会。



与更新相同。保留或清除以前的数据;或者它不是。



特别是,自定义地图/场景经常被共享;有或没有供应商支持。
"Game data" is data.

The "other" game / install will allow you to import; or it won't.

Same as for an "update". Previous data is retained or cleared; or it isn't.

In particular, "custom" maps / scenarios are often shared; with or without vendor support.


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