Gamecirclesocial'没有实现接口成员 [英] Gamecirclesocial' does not implement interface member

查看:95
本文介绍了Gamecirclesocial'没有实现接口成员的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

使用UnityEngine

; 
使用UnityEngine.SocialPlatforms;
使用System.Collections.Generic;


公共类AGSSocialLocalUser:AGSSocialUser,ILocalUser {

public static AGSPlayer player = AGSPlayer.GetBlankPlayer();
public static List< AGSSocialUser> friendList = new List< AGSSocialUser> ();

#region ILocalUser实现

public void Authenticate(System.Action< bool> callback){

GameCircleSocial.Instance.RequestLocalPlayer(callback);
Social.Active.Authenticate(this,callback);
}


public void LoadFriends(System.Action< bool> callback){
GameCircleSocial.Instance.RequestFriends(callback);
}


public IUserProfile [] friends {
get {
return friendList.ToArray();
}
}


public bool authenticated {
get {
return AGSPlayerClient.IsSignedIn();
}
}


公共布尔未成年人{
得到{
AGSClient.LogGameCircleError(ILocalUser.underage.get不可用于GameCircle);
返回false;
}
}
#endregion

}





我尝试了什么:



请告诉我如何解决这个错误。

解决方案

< blockquote>基于 ILocalUser的Unity文档 [ ^ ],认证有两个签名:一个带有 Action< bool> 参数(你有),另一个带 Action< bool,string> 参数,你没有。同样实现那个。


using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections.Generic;


public class AGSSocialLocalUser : AGSSocialUser, ILocalUser  {
   
	public static AGSPlayer player = AGSPlayer.GetBlankPlayer();
    public static List<AGSSocialUser> friendList = new List<AGSSocialUser> ();

    #region ILocalUser implementation
   
    public void Authenticate(System.Action<bool> callback) {
        
        GameCircleSocial.Instance.RequestLocalPlayer (callback);
        Social.Active.Authenticate(this, callback);
    }
    
    
    public void LoadFriends(System.Action<bool> callback) {
        GameCircleSocial.Instance.RequestFriends (callback);
    }

    
    public IUserProfile[] friends {
        get {
            return friendList.ToArray();
        }
    }
 
    
    public bool authenticated {
        get {
            return AGSPlayerClient.IsSignedIn();
        }
    }
 
    
    public bool underage {
        get {
            AGSClient.LogGameCircleError("ILocalUser.underage.get is not available for GameCircle");
            return false;
        }
    }
    #endregion

}



What I have tried:

please tell me how to solve this error.

解决方案

Based on the Unity documentation for ILocalUser[^], Authenticate has two signatures: one with an Action<bool> argument (which you have), and another one with an Action<bool, string> argument, which you don't have. Implement that one as well.


这篇关于Gamecirclesocial'没有实现接口成员的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆