如何在鼠标移动事件后围绕其中心旋转Canvas对象? [英] How to rotate a Canvas object around its center following mouse move event?
问题描述
嗨我想在移动鼠标时围绕其中心旋转此形状,但目前它正在旋转(0,0)。如何更改我的代码?
Hi I want to rotate this shape around its center when I move my mouse, but currently it's rotating around (0, 0). How to change my code?
源代码(另见 jsfiddle ):
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
class Circle {
constructor(options) {
this.cx = options.x;
this.cy = options.y;
this.radius = options.radius;
this.color = options.color;
this.angle = 0;
this.toAngle = this.angle;
this.binding();
}
binding() {
const self = this;
window.addEventListener('mousemove', (e) => {
self.update(e.clientX, e.clientY);
});
}
update(nx, ny) {
this.toAngle = Math.atan2(ny - this.cy, nx - this.cx);
}
render() {
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.save();
ctx.beginPath();
ctx.lineWidth = 1;
if (this.toAngle !== this.angle) {
ctx.rotate(this.toAngle - this.angle);
}
ctx.strokeStyle = this.color;
ctx.arc(this.cx, this.cy, this.radius, 0, Math.PI * 2);
ctx.stroke();
ctx.closePath();
ctx.beginPath();
ctx.fillStyle = 'black';
ctx.fillRect(this.cx - this.radius / 4, this.cy - this.radius / 4, 20, 20);
ctx.closePath();
ctx.restore();
}
}
var rotatingCircle = new Circle({
x: 150,
y: 100,
radius: 40,
color: 'black'
});
function animate() {
rotatingCircle.render();
requestAnimationFrame(animate);
}
animate();
推荐答案
您需要:
- 首先转换为旋转点(枢轴)
- 然后旋转
- 然后要么:
- A:使用(-width / 2,-height / 2)作为相对坐标(对于居中图纸)在(0,0)处绘制
- B:翻译并使用对象的绝对位置并减去居中绘图的相对坐标
- first translate to the point of rotation (pivot)
- then rotate
- then either:
- A: draw in at (0,0) using (-width/2, -height/2) as relative coordinate (for centered drawings)
- B: translate back and use the object's absolute position and subtract relative coordinates for centered drawing
修改后的代码:
ctx.beginPath(); ctx.lineWidth = 1; ctx.translate(this.cx, this.cy); // translate to pivot if (this.toAngle !== this.angle) { ctx.rotate(this.toAngle - this.angle); } ctx.strokeStyle = this.color; ctx.arc(0, 0, this.radius, 0, Math.PI * 2); // render at pivot ctx.closePath(); // must come before stroke() btw. ctx.stroke(); ctx.beginPath(); ctx.fillStyle = 'black'; ctx.fillRect(-this.radius / 4, -this.radius / 4, 20, 20); // render at pivot
Modified Fiddle
奖金提示:你'目前正在使用
save()
/restore()
调用以维护转换矩阵。另一种方法是使用绝对值设置矩阵,最初替换save()
/restore()
- 所以改为第一个translate()
:Bonus tip: you're currently using
save()
/restore()
calls to maintain the transformation matrix. Another way could be to set the matrix using absolute values initially replacing thesave()
/restore()
- so instead of the firsttranslate()
:ctx.setTranform(1,0,0,1,this.cx, this.cy); // translate to pivot
您还可以为每个样式设置样式。无论如何,它并没有改变核心解决方案。
You can also set things like styles on an individual basis for each. Regardless, it doesn't change the core solution though.
这篇关于如何在鼠标移动事件后围绕其中心旋转Canvas对象?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!