C#套接字读取缓冲区错误,多个客户端连接到服务器 [英] C# socket read buffer error with multiple clients connecting to servers
问题描述
我编写了一个Windows C#应用程序,最多可以创建16个线程。每个线程都为远程设备创建一个套接字。每个线程发送命令以读取设备状态。 (每300毫秒)当我创建一个或两个线程来读取状态时,这是可以的。但是当我创建10个线程来读取设备状态时,我将在套接字接收缓冲区中得到错误的数据。
请参阅以下内容获取我的套接字驱动程序代码:
I write an Windows C# application which can create up to 16 threads. Each thread creates a socket for a remote device. Each thread send commands to read the device status. (every 300 ms) It is OK when I create one or two threads to read the status. But when I create 10 threads to read device status, I will get wrong data in the socket receive buffer.
Please refer to the following for my socket driver code:
class SocketClient {
private IPAddress ipAddress;
private IPEndPoint remoteEP;
private Socket mSocket;
private SocketAsyncEventArgs e = new SocketAsyncEventArgs();
private System.Timers.Timer timer_connection;
private static byte[] response = new byte[1024];
private Boolean waittingConnectDone;
private Boolean boolConnected;
public SocketClient() {
}
private byte[] acknowledge = null;
public Boolean Connect(String IP, int Port) {
Boolean bRet = true;
ipAddress = IPAddress.Parse(IP);
remoteEP = new IPEndPoint(ipAddress, Port);
mSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//mSocket.ReceiveTimeout = GlobalVar.ethernet_timeout;
mSocket.ReceiveTimeout = 500;
try {
waittingConnectDone = false;
e.RemoteEndPoint = remoteEP;
e.UserToken = mSocket;
e.Completed += new EventHandler<socketasynceventargs>(e_Completed);
mSocket.ConnectAsync(e);
if (timer_connection != null) {
timer_connection.Dispose();
} else {
timer_connection = new System.Timers.Timer();
}
timer_connection.Interval = 2000;
timer_connection.Elapsed += new ElapsedEventHandler(timer_connection_Tick);
timer_connection.Start();
while (true) {
if (waittingConnectDone)
break;
Application.DoEvents();
}
bRet = boolConnected;
//sender.Connect(remoteEP);
} catch {
Debug.WriteLine("### Ethernet ### Connection Error!");
bRet = false;
}
return bRet;
}
private void e_Completed(object sender, SocketAsyncEventArgs e) {
boolConnected = true;
waittingConnectDone = true;
}
private void timer_connection_Tick(object sender, EventArgs e) {
if (!mSocket.Connected) {
timer_connection.Stop();
boolConnected = false;
waittingConnectDone = true;
}
}
public void Disconnect() {
try {
mSocket.Shutdown(SocketShutdown.Both);
mSocket.Close();
} catch {
}
}
每个线程使用以下代码来读取设备状态:
Each Thread use following code to read the device status:
private byte[] acknowledge = null;
private static byte[] response = new byte[1024];
public byte[] sendCommand(byte[] Cmp_TxData) {
try {
bytesSent = mSocket.Send(Cmp_TxData);
bytesRec = mSocket.Receive(response);
acknowledge = new byte[bytesRec];
Array.Copy(response, 0, acknowledge, 0, bytesRec);
}
catch
{
acknowledge = null;
}
return acknowledge;
}
缓冲区数据错误如下:
And the buffer data error is something like following:
TX --> 00-03-01-F4-00-03-44-14
RX <-- 00-00-00-00-00-00-00-00-00-00-00
有时候我读了正确的数据,但有时数据都是0!
有吗我的套接字驱动程序有什么问题吗?
真的很感谢你的帮助。
Sometimes I read correct data, but sometimes the data are all 0!
Is there anything wrong with my socket driver?
Really appreciate your help.
推荐答案
private static byte[] response = new byte[1024];
这意味着所有线程只有一个缓冲区。缓冲区应该在线程内本地创建,而不是作为静态实体。您也可以在发送
之后直接拨打接收
,但不检查是否收到任何数据,或者是否仍有传输的一些数据,请参阅 https://msdn.microsoft.com/en -us / library / 8s4y8aff(v = vs.110).aspx [ ^ ]。
That means only one buffer for all threads. The buffer should be created locally within the thread, not as a static entity. You also call Receive
straight after Send
, but you do not check whether you received any data, or whether there is still some data being transmitted, see https://msdn.microsoft.com/en-us/library/8s4y8aff(v=vs.110).aspx[^].
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