Android的 - 错误的建筑球员:CommandInvokationFailure:未能重新包装资源 [英] Android - Error building Player: CommandInvokationFailure: Failed to re-package resources

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问题描述

我收到此错误,当我尝试建立我的游戏为Android。但它成功地建成Web播放器。我检查一切是正确的,
一想到最近我升级我的团结4.5.1

错误详细信息:

 错误建筑球员:CommandInvokationFailure:未能重新包装资源。看到控制台的详细信息。
D:\adt-bundle-windows-x86_64-20131030\adt-bundle-windows-x86_64-20131030\sdk\build-tools\android-4.4\aapt.exe包--auto-附加覆盖-v -f -m -J根-M AndroidManifest.xml中-S资源-I "D:/adt-bundle-windows-x86_64-20131030/adt-bundle-windows-x86_64-20131030/sdk/platforms/android-18\android.jar" -F斌/ resources.ap_

标准错误[
AndroidManifest.xml中:9:错误:错误:未发现的资源匹配给定名称(在价值,值为@整数/ google_play_services_version)。
]
标准输出[
配置:
 (默认)
 华电国际
 LDPI
 xhdpi
 xxhdpi

文件:
  绘制\ app_icon.png
    源:()RES \绘制\ app_icon.png
    源:(华电国际)RES \绘制,华电国际\ app_icon.png
    源:(LDPI)RES \绘制,LDPI \ app_icon.png
    源:(xhdpi)RES \绘制-xhdpi \ app_icon.png
    源:(xxhdpi)RES \绘制,xxhdpi \ app_icon.png
  值\的strings.xml
    源:()水库\值\ strings.xml中
  AndroidManifest.xml中
    源:()AndroidManifest.xml中

资源DIRS:
  类型绘制
    绘制\ app_icon.png
      源:()RES \绘制\ app_icon.png
      源:(华电国际)RES \绘制,华电国际\ app_icon.png
      源:(LDPI)RES \绘制,LDPI \ app_icon.png
      源:(xhdpi)RES \绘制-xhdpi \ app_icon.png
      源:(xxhdpi)RES \绘制,xxhdpi \ app_icon.png
  类型值
    值\的strings.xml
      源:()水库\值\ strings.xml中
包括资源包: D:\adt-bundle-windows-x86_64-20131030\adt-bundle-windows-x86_64-20131030\sdk\platforms\android-18\android.jar
applyFileOverlay用于绘制
applyFileOverlay布局
applyFileOverlay的阿尼姆
applyFileOverlay的动画
applyFileOverlay的插
applyFileOverlay过渡
applyFileOverlay为XML
applyFileOverlay对原料
applyFileOverlay颜色
applyFileOverlay的菜单
applyFileOverlay的纹理映射
处理图像:RES \绘制,华电国际\ app_icon.png
处理图像:RES \绘制\ app_icon.png
    (处理后的图像清晰度\绘制\ app_icon.png:来源的97%大小)
处理图像:RES \绘制,LDPI \ app_icon.png
    (处理后的图像清晰度\绘制,LDPI \ app_icon.png:来源的98%大小)
处理图像:RES \绘制-xhdpi \ app_icon.png
    (处理后的图像清晰度\绘制,华电国际\ app_icon.png:来源的98%大小)
处理图像:RES \绘制,xxhdpi \ app_icon.png
    (处理后的图像清晰度\绘制-xhdpi \ app_icon.png:来源的98%大小)
    (处理后的图像清晰度\绘制,xxhdpi \ app_icon.png:来源的98%大小)
    (从绘制新的资源ID app_icon \ app_icon.png #generated)
    (从华电国际\绘制\ app_icon.png #generated新的资源ID app_icon)
    (从LDPI \绘制\ app_icon.png #generated新的资源ID app_icon)
    (从xhdpi \绘制\ app_icon.png #generated新的资源ID app_icon)
    (从xxhdpi \绘制\ app_icon.png #generated新的资源ID app_icon)
]
 

解决方案

我没有和它的工作。

我只有JRE不是JDK。首先,我从甲骨文网站下载JDK。
建立环境路径:

JAVA_HOME
C:\ Program Files文件(x86)的\的Java \ jdk1.8.0_11 \斌

但同样的错误存在。

========================================

然后我得到这个指南: 试试这个,告诉它是否工作。

复制从> zipalign.exe文件D:\adt-bundle-windows-x86_64-20131030\adt-bundle-windows-x86_64-20140702\adt-bundle-windows-x86_64-20140702\sdk\build-tools\android-4.4W

,或在任何你拥有它,然后过​​去> D:\adt-bundle-windows-x86_64-20131030\adt-bundle-windows-x86_64-20140702\adt-bundle-windows-x86_64-20140702\sdk\tools

Unity3diy论坛

和一切都运行完美:)

I am getting this error when i try to build my game for android. But it successfully built to webplayer. i checked everything is right,
and one think recently i upgrade my unity to 4.5.1

Error details are:

Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
D:\adt-bundle-windows-x86_64-20131030\adt-bundle-windows-x86_64-20131030\sdk\build-tools\android-4.4\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "D:/adt-bundle-windows-x86_64-20131030/adt-bundle-windows-x86_64-20131030/sdk/platforms/android-18\android.jar" -F bin/resources.ap_

stderr[
AndroidManifest.xml:9: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version').
]
stdout[
Configurations:
 (default)
 hdpi
 ldpi
 xhdpi
 xxhdpi

Files:
  drawable\app_icon.png
    Src: () res\drawable\app_icon.png
    Src: (hdpi) res\drawable-hdpi\app_icon.png
    Src: (ldpi) res\drawable-ldpi\app_icon.png
    Src: (xhdpi) res\drawable-xhdpi\app_icon.png
    Src: (xxhdpi) res\drawable-xxhdpi\app_icon.png
  values\strings.xml
    Src: () res\values\strings.xml
  AndroidManifest.xml
    Src: () AndroidManifest.xml

Resource Dirs:
  Type drawable
    drawable\app_icon.png
      Src: () res\drawable\app_icon.png
      Src: (hdpi) res\drawable-hdpi\app_icon.png
      Src: (ldpi) res\drawable-ldpi\app_icon.png
      Src: (xhdpi) res\drawable-xhdpi\app_icon.png
      Src: (xxhdpi) res\drawable-xxhdpi\app_icon.png
  Type values
    values\strings.xml
      Src: () res\values\strings.xml
Including resources from package: D:\adt-bundle-windows-x86_64-20131030\adt-bundle-windows-x86_64-20131030\sdk\platforms\android-18\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
Processing image: res\drawable-hdpi\app_icon.png
Processing image: res\drawable\app_icon.png
    (processed image res\drawable\app_icon.png: 97% size of source)
Processing image: res\drawable-ldpi\app_icon.png
    (processed image res\drawable-ldpi\app_icon.png: 98% size of source)
Processing image: res\drawable-xhdpi\app_icon.png
    (processed image res\drawable-hdpi\app_icon.png: 98% size of source)
Processing image: res\drawable-xxhdpi\app_icon.png
    (processed image res\drawable-xhdpi\app_icon.png: 98% size of source)
    (processed image res\drawable-xxhdpi\app_icon.png: 98% size of source)
    (new resource id app_icon from drawable\app_icon.png #generated)
    (new resource id app_icon from hdpi\drawable\app_icon.png #generated)
    (new resource id app_icon from ldpi\drawable\app_icon.png #generated)
    (new resource id app_icon from xhdpi\drawable\app_icon.png #generated)
    (new resource id app_icon from xxhdpi\drawable\app_icon.png #generated)
]

解决方案

What i did and it worked.

i had only jre not jdk. First i download jdk from oracle site.
set up environments path:

JAVA_HOME
C:\Program Files (x86)\Java\jdk1.8.0_11\bin

but error exist again.

========================================

Then i got this guide: try this and tell if it works.

copy zipalign.exe file from > D:\adt-bundle-windows-x86_64-20131030\adt-bundle-windows-x86_64-20140702\adt-bundle-windows-x86_64-20140702\sdk\build-tools\android-4.4W

or where ever you have it and then Past to > D:\adt-bundle-windows-x86_64-20131030\adt-bundle-windows-x86_64-20140702\adt-bundle-windows-x86_64-20140702\sdk\tools

Unity3diy forums

And everything works perfect :)

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