如何在C ++中为儿童游戏开发语音激活控件? [英] How do I approach developing voice-activated controls for a child’s game in C++?

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问题描述

我想为大约15年前放弃的新孙子完成一些声控学习程序的开发,然后问题是口头命令与记录的命令词汇的匹配不准确。例如,它无法区分 get,然而, met 以及我拍摄的99%的准确度。我的语音输入与我的声音中记录的词汇的匹配度增加了60%。



我希望今天的技术能够提高我的目标准确度。在这一点上,我更感兴趣的是了解今天的语音激活软件如何在概念层面上运作。



我不反对使用第三方例程,但我更喜欢自己从头开始编写它们。主要是我使用C和C ++但可以处理其他语言。

I want to complete development of some voice-activated learning programs for a new grandchild that I gave up on about 15 years ago, Then the problem was inaccurate matching of spoken commands to the recorded vocabulary of commands. For example, it couldn’t distinguish between get, yet, and met with the 99% accuracy I was shooting for. I was getting more like 60% matching of my voice input to vocabulary recorded in my voice.

I am hoping that today’s technology will bring accuracy nearer my goal. At this point I am more interested in understanding how today’s voice activated software works at a conceptual level.

I am not averse to using third party routines but would prefer to write them from scratch myself. Primarily I use C and C++ but can handle other languages.

推荐答案

看看 Microsoft Speech API [ ^ ]。


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