如何QCAR(Vuforia)的投影和模型视图结构矩阵适用于min3D现场 [英] How to apply the projection and modelview matrixs of QCAR (Vuforia) to min3D scene

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本文介绍了如何QCAR(Vuforia)的投影和模型视图结构矩阵适用于min3D现场的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想使用高通公司的扩增实境SDK(Vuforia)与min3D库和负载OBJ模型。我如何可以合并QCAR(Vuforia)与min3D?如何QCAR(Vuforia)的投影和模型视图结构矩阵适用于min3D?这样的场景渲染正确的min3d.glsurfaceview?有没有人开发了一个例子吗?你的经验如何?

I would like to use Qualcomm's Augmented Reality SDK (Vuforia) with the min3D library and load obj model. How can I merge QCAR (Vuforia) with min3D? How to apply the projection and modelview matrixs of QCAR (Vuforia) to min3D? So that the scene is rendered correct in min3d.glsurfaceview? Has anyone developed an example? How is your experience?

如何申请movdelview,哪些是由QCAR生成C语言在Java中的Min3D现场再申请项目矩阵?我建议实现this.any样品code这已经解决了,这是有帮助的。

How can I apply movdelview and project matrix which was generated by QCAR in C to apply then in Min3D scene of Java? Suggest me to achieve this.any sample code which have already solved this is helpful.

推荐答案

我试过一样,但我没有成功因为这Min3d接受来自什么Vuforia出不同的movdelview矩阵,所以我用的 jpct-AE 来代替,而我现在能够加载甚至动画MD2模型。尝试Jpct,如果你面对的问题问。

I tried the same but I did not succeed as the movdelview matrix that Min3d accepts is different from what Vuforia gives, so I used jpct-ae instead and now I am able to load even animated Md2 models. Try Jpct and if you face problem ask.

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