如何检查我想播放的音频文件是否已播放? [英] How Do I Check If The Audio File I Want To Play Is Already Playing?
本文介绍了如何检查我想播放的音频文件是否已播放?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
嘿我正在开发一个程序,根据你在Kinect前面的动作触发音乐层。
但它不应该触发已经播放的声音。如何检查我想播放的声音文件是否已播放?
我正在使用C#
提前Thx:)
Hey I am developing a program that triggers music layers based on your movements in front of the Kinect.
But It should not trigger a sound that is already playing. How do I check if the sound-file I want to play is already playing?
I am using C#
Thx in advance :)
推荐答案
使用SoundPlayer类的唯一方法是使用 PlaySync [ ^ ]方法使用一个新的线程。当线程完成时,声音结束。
因此,在C#伪代码中,你会有这样的东西:
The only way to do this with the SoundPlayer class is to use the PlaySync[^] method using a new thread. When the thread completes, the sound is over.
So, in C# pseudo-code, you would have something like this:
public class SoundEffect
{
string _soundFile;
Thread _soundThread;
bool _isStopped = true;
public bool IsFinished { get { return _isStopped; } }
public SoundEffect(string soundFile)
{
_soundFile = soundFile;
}
public void Play()
{
if (!_isStopped)
return;
_soundThread = new Thread(PlayThread);
_soundThread.Start();
}
private void PlayThread()
{
_isStopped = false;
System.Media.SoundPlayer player = new System.Media.SoundPlayer(_soundFile);
player.PlaySync();
_isStopped = true;
}
}
然后你可以看到声音是否完整。
Then you can see if the sound is complete or not.
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