[UWP] [HTML] [XBOX]排行榜并消除Xbox UWP游戏中的口吃? (构造2) [英] [UWP][HTML][XBOX] Leaderboards and eliminating stuttering in Xbox UWP games? (Construct 2)

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问题描述

嘿!

在Construct 2中,有一个Xbox Live插件,但它确实没有做太多。据我所知,它现在只能签到你。我希望为我的两款游戏添加简单的精选统计功能,为他们的朋友提供HiScores,并在世界各地分享
。我知道在6月的最新Construct 2更新中,它表示排行榜的支持是在稍后的日子里发布的,这很好。我只是想知道目前是否有一种方法我可以将我的HiScore整数推送到
Construct 2中的精选统计数据?

In Construct 2, there's an Xbox Live plugin, but it really doesn't do much yet. As far as I know, it can only sign you in at the moment. I'd love to add simple Featured Stat functionality to both of my games to feature HiScores to their friends and share them around the world. I know in the latest Construct 2 update in June, it said Leaderboard support was coming at a later date which is good. I'm just wondering if there's a way currently I can take my HiScore integers and push them to a Featured Stat within Construct 2?

[来自UWP论坛的X-Post]我通过Xbox Live Creators Program部署了两款游戏,这是一次很棒的体验。然而,从我玩游戏和反馈来看,我注意到我的两个游戏都有频繁的帧起搏问题和陷帧,以及
罕见的输入滞后情况。这些游戏在低规格的Windows 10 PC上运行得非常好(它们是UWP!)所以看到他们玩的主要平台难以运行是令人沮丧的。我以前在各种网络浏览器和移动设备上都玩过
,从来没有遇到过问题。我并没有声称我的Construct代码是超级优化的,但是两个游戏(特别是GalactiMAX)的范围都很小,所以我不知道其中任何一个都是滞后的。我的猜测是XLCC以某种方式限制了CPU的使用,这就是构造
游戏所依赖的运行良好状态。有什么我可以尝试让我的游戏运行得更好或绕过CPU瓶颈吗?我能添加到代码中的任何东西?或者构造2中的方法与Xbox不兼容?谢谢!

[X-Post from UWP forum]I've deployed two games through the Xbox Live Creators Program and it's been a good experience. From both playing my games and feedback, however, I noticed both of my games have frequent frame pacing issues and framedrops, along with rare instances of input lag. These are games that run great on low spec Windows 10 PCs (they are UWP!) so it's frustrating to see the main platform they're played on struggle to run. I've previously played both in a variety of web browsers and mobile devices and never had an issue. I'm not claiming my Construct code is super optimized, but both games (especially GalactiMAX) are small in scope, so I'm left wondering how either are lagging at all. My guess is XLCC limits CPU usage in some way, which is what Construct games rely on to run well. Is there anything I can try to make both of my games run better or get around the CPU bottleneck? Anything I can add to the code? Or a method in Construct 2 that doesn't play nice with Xbox? Thanks!

AJ(ONLYUSEmeFEET)

AJ (ONLYUSEmeFEET)

推荐答案

有关功能和支持级别的具体引擎详细信息,应直接与提供者联系,以获取他们的计划和路线图。
For specific engine details around features and levels of support, you should reach out to the provider directly for their plans and roadmaps.


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