Android SDK中 - 不结垢,在触摸的中心 [英] Android SDK - Not Scaling at Centre of Touch
问题描述
我有一个小问题,我的应用程序。我刚才已经实现双指缩放,但是当我捏放大,图像不以规模为显示在下面的图像的2点的中心。图片1是我的手指捏着前和图像2是显示它没有向外扩展在我的手指中心像它应该。
I have a little problem with my app. I have just implemented pinch zoom, but when I pinch to zoom, the image does not scale at the centre of the 2 points as displayed in the images below. Image 1 is where my fingers are before pinching and image 2 is to display that it has not scaled out at the centre of my fingers like it should.
图片1对图2:
Image 1 vs Image 2:
下面是我的code:
package com.jpiionefourone.guitarimage;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.View;
public class MultiTouchView extends View {
private Drawable mIcon;
private float mPosX;
private float mPosY;
private float mLastTouchX;
private float mLastTouchY;
private static final int INVALID_POINTER_ID = -1;
// The ‘active pointer’ is the one currently moving our object.
private int mActivePointerId = INVALID_POINTER_ID;
private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;
public MultiTouchView(Context context) {
this(context, null, 0);
}
public MultiTouchView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public MultiTouchView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mIcon = context.getResources().getDrawable(R.drawable.guitar);
mIcon.setBounds(0, 0, mIcon.getIntrinsicWidth(), mIcon.getIntrinsicHeight());
// Create our ScaleGestureDetector
mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
// Let the ScaleGestureDetector inspect all events.
mScaleDetector.onTouchEvent(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
mLastTouchX = x;
mLastTouchY = y;
mActivePointerId = ev.getPointerId(0);
break;
}
case MotionEvent.ACTION_MOVE: {
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX(pointerIndex);
final float y = ev.getY(pointerIndex);
// Only move if the ScaleGestureDetector isn't processing a gesture.
if (!mScaleDetector.isInProgress()) {
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
mPosX += dx;
mPosY += dy;
invalidate();
}
mLastTouchX = x;
mLastTouchY = y;
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK)
>> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = ev.getX(newPointerIndex);
mLastTouchY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
}
break;
}
}
return true;
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.translate(mPosX, mPosY);
canvas.scale(mScaleFactor, mScaleFactor);
mIcon.draw(canvas);
canvas.restore();
}
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
@Override
public boolean onScale(ScaleGestureDetector detector) {
mScaleFactor *= detector.getScaleFactor();
// Don't let the object get too small or too large.
mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
invalidate();
return true;
}
}
}
谢谢
贾里德
推荐答案
在你的 ScaleListener
类,你只能调整 mScaleFactor
所以,实际上,你形象的确会的没有的变焦各地以你为中心的多点触摸手势!
In your ScaleListener
class you only adjust mScaleFactor
so, indeed, you image will indeed not zoom around the center of you multi-touch gesture!
此外,你需要更新 mPosX
和 mPosY
使用比例不同的中心。
Additionally, you need to update mPosX
and mPosY
to use a different center of scaling.
有关我自己的应用程序之一,我用的是这样的:
For one of my own applications, I used something like this:
final float scale = detector.getScaleFactor();
mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor * scale, 5.0f));
if (mScaleFactor < 5f) {
// 1 Grabbing
final float centerX = detector.getFocusX();
final float centerY = detector.getFocusY();
// 2 Calculating difference
float diffX = centerX - mPosX;
float diffY = centerY - mPosY;
// 3 Scaling difference
diffX = diffX * scale - diffX;
diffY = diffY * scale - diffY;
// 4 Updating image origin
mPosX -= diffX;
mPosY -= diffY;
}
基本上,它由
Basically, it calculates the relative change of the origin of your image by
- 抓住你的多点触摸手势的由来(
getFocus()
) - 计算你的形象起源之差(
diffX
和diffY
) - 应用比例因子
- ,并通过使用经缩放的差异更新的图像的原点
- grabbing the origin of your multi-touch gesture (
getFocus()
) - calculating the difference between your image origin (
diffX
anddiffY
) - applying the scale factor
- and updating the origin of the image by using the scaled difference
这(仍)适用于我的情况。我不知道我们是否都使用(四)同一坐标系统,但这样的事情应该可以帮助您在正确的缩放图像的多点触摸手势的中心。
This (still) works for my situation. I do not know whether we both use(d) the same coordinate systems, but something like this should help you in properly scaling the image at the center of the multi-touch gesture.
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