是什么使图像可触摸的libgdx最简单的方法是什么? [英] What is the simplest way to make Image touchable in libgdx?
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问题描述
下面是我的code:
@Override
public void resize(int width, int height) {
super.resize(width, height);
stage.clear();
// background image
Image backImage = new Image(backTexture);
backImage.setX(0);
backImage.setY(0);
backImage.setWidth(800);
backImage.setHeight(480);
// start game image
Image startImage = new Image(startTexture);
startImage.setX(415);
startImage.setY(180);
startImage.setWidth(323);
startImage.setHeight(69);
stage.addActor(backImage);
stage.addActor(startImage);
}
我要创建简单的游戏,这是我创建主菜单的方式。我想我的startImage触摸(点击)因为没有可监听图像类。我应该怎么办呢?或者是它更好地使用的ImageButton?这样,我会创建影像地图集,这似乎是有点复杂,现在对我来说..
I'm creating simple game and this is the way I'm creating main menu. I want to make my startImage touchable (clickable) as there is no available listener for Image class. How should I do this? Or is it better to use ImageButton? This way I would have to create image atlas which seems to be a little bit complicated for me now..
编辑: 我尝试以下操作:
I tried following:
startImage.addListener(new ClickListener() {
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button)
{
game.setScreen(new SplashScreen(game));
return true;
}
});
但它仍然无法正常工作。
But it still doesn't work..
编辑:
Gdx.input.setInputProcessor(stage);
需要调用。解决了。
needs to be called. Solved.
推荐答案
解决方法是调用以下内容:
Solution is to call following:
Gdx.input.setInputProcessor(stage);
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