如何使用C ++创建由visual gesture builder创建的.gba文件? [英] How Can I use the .gba file which is created by visual gesture builder, with C++?

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问题描述

我从视觉手势构建器中训练了一些.gba文件。


但是,我不知道如何使用.gba文件和C ++一起使用?所有在线样本似乎都使用c#,我可以使用C ++吗?

解决方案

您可以,我们只是没有提供样本。编程模式类似,您需要查看c ++ api函数来创建源并加载数据库:


https://msdn.microsoft.com/en-us/library/dn758673.aspx

-
CreateVisualGestureBuilderDatabaseInstanceFromMemory


-
CreateVisualGestureBuilderDatabaseInstanceFromFile


-
CreateVisualGestureBuilderFrameSource


- -
OpenReader


Kinect接口

https://msdn.microsoft.com/en-us/library/dn758674.aspx


如果您打算使用Windows Store c ++,那么它将遵循为Xaml / c#提供的相同代码,只是您在c ++中的编程。 它与使用相同的Windows扩展名无关


I trained some .gba files from visual gesture builder.

However, I don't how I cam use the .gba file with C++? All samples online seem use c#, can I use C++?

解决方案

You can, we just don't have a sample to provide. The programming pattern is similar, you will want to review the c++ api functions to create the source and load the database:

https://msdn.microsoft.com/en-us/library/dn758673.aspx
- CreateVisualGestureBuilderDatabaseInstanceFromMemory
- CreateVisualGestureBuilderDatabaseInstanceFromFile
- CreateVisualGestureBuilderFrameSource
-- OpenReader

Kinect Interfaces
https://msdn.microsoft.com/en-us/library/dn758674.aspx

If you intend to use the Windows Store c++, then it would follow the same code provided for Xaml/c#, just your programming in c++. It is the same Windows extension that is used regardless of language.


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