在wpf中使用3D [英] working with 3D in wpf

查看:195
本文介绍了在wpf中使用3D的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

嗨助手

由于我是表面应用程序的新手,我想处理3D,所以我的要求就是在散点图中导入3D对象并旋转,缩放,移动并给对象提供一些触摸事件,我必须知道可以在表面上进行
本身,或者我必须去XNA。 这最适合用3D。

As I am new to surface applications and i want to work on 3D, so My requirement is just importing 3D object in scatterview and rotating, scaling, moving and giving some touch events to the object and i have to know that is it possible to do it in surface itself or i have to go for XNA. which is best to do with 3D.

提前致谢

Mahen

推荐答案

三想到的选项

1。带有Viewport3D的WPF,适用于简单的3D对象,并且易于与散点图结合使用

1. WPF with Viewport3D, suitable for simple 3D objects and easy to combine with scatterview

2。带有XNA的WPF结合了两个世界中最好的特征,但性能受到两者的结合,并且组合并不是微不足道的

2. WPF with XNA combined, best of both worlds featurewise, but performance suffers from combining the two and combining is not trivial

3。仅限XNA,没有可用的散点图,您需要自己执行所有操作计算,但性能将是所有选项中最好的。

3. XNA only, no scatterview available, you will need to perform all your manipulation calculations yourself, but performance will be the best of all options.

亲切的问候,

Roland Smeenk

Roland Smeenk


这篇关于在wpf中使用3D的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆