重播中缺少骨架 [英] Skeleton missing in replay

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本文介绍了重播中缺少骨架的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在尝试重播我用Kinect Studio(版本2.0.1409.10000)录制的录音时遇到问题。

I have a problem trying to replay a recording I did with Kinect Studio (version 2.0.1409.10000).

我录制了所有流(音频流除外)以及何时播放我打开.xef文件然后点击播放然后我可以看到所有数据,尤其是Kinect Studio中的骨架数据。

I recorded all streams (except the audio stream) and when I open the .xef file and just hit play then I can see all the data, especially the skeleton data in Kinect Studio.

但是当我尝试将此录制内容输入程序时通过按"连接到服务"来写按钮在"播放"按钮中选项卡,骨架数据将消失,我只获得颜色流和深度数据。

But when I then try to pipe this recording into a program I have written by pressing the "Connect to service" button in the "PLAY" tab, the skeleton data will vanish and I only get the color stream and the depth data.

(如果我然后断开与服务的连接,丢失的数据将再次显示在Kinect Studio中)

(If I then disconnect from the service, the missing data will show up in Kinect Studio again)

现在奇怪的是,这种情况只发生在我所做的一些录音中(所有录音都有相同的设置:录制的所有录音除音频外)。

Now the odd thing is that this happens only for some recordings I have done (all of them with the same settings: all streams recorded except audio).

有没有人可以提供一些有关为何会发生这种情况的见解?

Could anyone provide some insights as to why this happens?




推荐答案

您是否在录音中录制了深度和红外线? Kinect Studio在连接模式下重新生成正文数据。仅在使用VGB时使用剪辑中的正文数据。

Did you record both depth and IR in the recording? Kinect Studio regenerates body data when in connected mode. Recording the body data in the clip is only used while using VGB.

此外,在开始录制剪辑之前,您应该遵循覆盖传感器的最佳做法,以确保始终拥有确定性地锁定该身体,因为你总是一遍又一遍地给它提供相同的帧。

Additionally, you should be following the best practice of covering the sensor before starting to record your clip to ensure you always have a deterministic lock-on to that body since you are always feeding it the same frames over and over.


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