膝盖和踝关节爆裂 [英] Knee and Ankle joint popping

查看:79
本文介绍了膝盖和踝关节爆裂的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

只是想知道是否有其他人有以下问题和/或已经提出解决方案。

was just wondering if anyone else has the following problem and/or has come up with a solution.

我慢慢抬起一条腿(就像踩到一步一样),膝盖和踝关节位置似乎没有随着我的动作顺畅地移动。

When I lift a leg slowly (like stepping up on step) the knee and ankle joint positions don't seem to move smoothly with my movement.

它们似乎在某些角度突然出现。膝盖弯曲。

They appear to pop into position at certain angles of the knee being bent.

我正在使用Kinect 2.0和OnGui的Unity插件在我的相机上叠加小的彩色矩形

I'm using the unity plugins for Kinect 2.0 and OnGui to overlay small colored rectangles over my camera feed

问候

Paul

推荐答案

你看过联合过滤代码了吗?
https: //social.msdn.microsoft.com/Forums/en-US/045b058a-ae3a-4d01-beb6-b756631b4b42/joint-smoothing-code?forum=kinectv2sdk

在给定环境条件和噪声的情况下,系统中会存在一定程度的噪声/抖动。您将需要应用某种程度的逻辑来解释自然发生的关节的遮挡(前景物体将IR阴影投射到身体的区域
,其中关节可能是)。每个关节都有一个TrackingState属性,可用于确定如何使用数据。

There will be some level of noise/jitter in the system given environmental conditions and noise. You will need to apply some level of logic to account for occlusion of joints that naturally occur(foreground objects casting IR shadows onto areas of the body where joints may be). Each joint has a TrackingState property that you can use to determine how you want to use the data.


这篇关于膝盖和踝关节爆裂的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆