使用WARP [英] Using WARP

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本文介绍了使用WARP的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述



我是新手。最近我知道有一种方法可以使用WARP捕获任何支持DirectX的游戏的跟踪文件(内存地址)。我不知道怎么做?我对WARP也不太了解,尽管已经阅读了这篇介绍http://msdn.microsoft.com/en-us/library/dd285359.aspx。但仍然无法获得如何捕获这些痕迹。任何人都有任何想法。

提前谢谢

Hi, I am a newbie. Recently I got to know there is a way to capture Trace files(Memory addresses) of any DirectX supported games using WARP. I don't know how to do that? I don't have much idea about WARP as well, though have read this introduction http://msdn.microsoft.com/en-us/library/dd285359.aspx . But still couldn't get how to capture these traces. Anyone has any idea about it. Thanks in advance

推荐答案

我不太清楚您对跟踪文件的意思?我们使用PIX for Windows(DirectX SDK的一部分),它可以记录运行D3D的一些应用程序的单帧和多帧捕获,然后我们可以回击WARP。这是我们用来测试WARP的。

Andy Glaister
I don't quite know what you mean about trace files? We use PIX for Windows (part of the DirectX SDK) which can record single and multi-frame captures of some applications running D3D, we can then play these back against WARP. This is what we use to test WARP.

Andy Glaister


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