Unity3d头像控制 - 方便的手 [英] Unity3d Avatar control - handy hands

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问题描述

大家好,



我试图让kinect v2与这个3D手臂一起工作:


https://www.assetstore.unity3d.com/en/#!/ content / 14068



以及稍后的完整3D模型。


但是我我遇到了一堆问题,无法找到那么多文档。我在线观看视频,但他们在unity3d中没有深入探讨。这样说,它们很有用。我刚刚完成了硕士论文的特定部分。




joduffy

解决方案

< blockquote>

这将在很大程度上取决于您的模型是如何操纵的,以及它是否与我们的身体跟踪器所做的联合方向假设一致。您可能想要查看讨论联合方向的线程,这可能会让您开始:


https://social.msdn.microsoft.com/Forums/en-US/ 31c9aff6-7dab-433d-9af9-59942dfd3d69 / kinect-v20-preview-sdk-jointorientation-vs-boneorientation?forum = kinectv2sdk


https://social.msdn.microsoft。 COM /论坛/ EN-US / 109d9dba-76e1-4ae3-a4d9-58fe48fb5c04 / unity3d具象 - 控制 - 手持手?论坛= kinectv2sdk


Hi Guys,

I am trying to get the kinect v2 working with this 3d arm:

https://www.assetstore.unity3d.com/en/#!/content/14068

and later on a full 3d model.

But I am running into a bunch of problems and cant find that much documentation. I watched the videos online but they dont go into a lot of depth in unity3d. In saying that, they are useful. I was just after a specific part for my master thesis.


joduffy

解决方案

The is going to heavily depend on how your model is rigged and whether or no it aligns with the joint orientation assumptions made by our body tracker. You may want to review the threads that discussion joint orientations, this one might get you started:

https://social.msdn.microsoft.com/Forums/en-US/31c9aff6-7dab-433d-9af9-59942dfd3d69/kinect-v20-preview-sdk-jointorientation-vs-boneorientation?forum=kinectv2sdk

https://social.msdn.microsoft.com/Forums/en-US/109d9dba-76e1-4ae3-a4d9-58fe48fb5c04/unity3d-avatar-control-handy-hands?forum=kinectv2sdk


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