是否可以修复黑色截图? [英] Is it possible to fix black screenshots?
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问题描述
您好,我目前正在尝试通过BitBlt激活抗锯齿模式捕获全屏游戏,但它会返回黑色屏幕截图。如果我禁用抗锯齿,截图效果很好。
有什么想法吗?
这是代码我使用:
public Image CaptureWindow(IntPtr句柄)
{
//获取目标的DC window
IntPtr hdcSrc = User32.GetWindowDC(handle);
//获取大小
User32.RECT windowRect = new User32.RECT();
User32.GetWindowRect(handle,ref windowRect);
int width = windowRect.right - windowRect.left;
int height = windowRect.bottom - windowRect.top;
//创建我们可以复制到
的设备上下文IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
//创建一个我们可以复制到的位图,
//使用GetDeviceCaps获取宽度/高度
IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc,width,height) ;
//选择位图对象
IntPtr hOld = GDI32.SelectObject(hdcDest,hBitmap);
// bitblt over
GDI32.BitBlt(hdcDest,0,0,width,height,hdcSrc,0,0,CopyPixelOperation.SourceCopy | CopyPixelOperation.CaptureBlt);
//恢复选择
GDI32.SelectObject(hdcDest,hOld);
//清理
GDI32.DeleteDC(hdcDest);
User32.ReleaseDC(handle,hdcSrc);
//为它获取一个.NET图像对象
Image img = Image.FromHbitmap(hBitmap);
//释放Bitmap对象
GDI32.DeleteObject(hBitmap);
返回img;
}
private class GDI32
{
// public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop参数
[DllImport( gdi32.dll)]
public static extern bool BitBlt( IntPtr hObject, int nXDest, int nYDest,
int nWidth, int nHeight, IntPtr hObjectSource,
int nXSrc, int nYSrc,CopyPixelOperation rop);
[DllImport( gdi32.dll)]
public static extern IntPtr CreateCompatibleBitmap( IntPtr hDC, int nWidth,
int nHeight);
[DllImport( gdi32.dll)]
public static extern IntPtr CreateCompatibleDC( IntPtr hDC);
[DllImport( gdi32.dll)]
public static extern bool DeleteDC( IntPtr hDC);
[DllImport( gdi32.dll)]
public static extern bool DeleteObject( IntPtr hObject);
[DllImport( gdi32.dll)]
public static extern IntPtr SelectObject( IntPtr hDC, IntPtr hObject);
}
/// < 摘要 >
/// 包含User32 API函数的助手类
/// < / summary >
private class User32
{
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[DllImport( user32.dll) ]
public static extern IntPtr GetDesktopWindow();
[DllImport( user32.dll)]
public static extern IntPtr GetWindowDC( IntPtr hWnd);
[DllImport( user32.dll)]
public static extern IntPtr ReleaseDC( IntPtr hWnd, IntPtr hDC);
[DllImport( user32.dll)]
public static extern IntPtr GetWindowRect( IntPtr hWnd, ref RECT rect);
}
}
}
解决方案
绝对不需要使用P / Invoke您的Forms应用程序。您需要的所有GDI +都可以在System.Drawing
中找到:
http://msdn.microsoft.com/en-us/library/system.drawing.aspx [ ^ ]。
< DD> -SA
Hello, I'm currently trying to capture a fullscreen game with antialiasing mode activated via BitBlt, but it returns a black screenshot. If I disable the antialiasing, the screenshot works perfectly.
Any ideas?
Here's the code I'm using:
public Image CaptureWindow(IntPtr handle) { // get the DC of the target window IntPtr hdcSrc = User32.GetWindowDC(handle); // get the size User32.RECT windowRect = new User32.RECT(); User32.GetWindowRect(handle, ref windowRect); int width = windowRect.right - windowRect.left; int height = windowRect.bottom - windowRect.top; // create a device context we can copy to IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc); // create a bitmap we can copy it to, // using GetDeviceCaps to get the width/height IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, width, height); // select the bitmap object IntPtr hOld = GDI32.SelectObject(hdcDest, hBitmap); // bitblt over GDI32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, CopyPixelOperation.SourceCopy | CopyPixelOperation.CaptureBlt); // restore selection GDI32.SelectObject(hdcDest, hOld); // clean up GDI32.DeleteDC(hdcDest); User32.ReleaseDC(handle, hdcSrc); // get a .NET image object for it Image img = Image.FromHbitmap(hBitmap); // free up the Bitmap object GDI32.DeleteObject(hBitmap); return img; }
private class GDI32
{
//public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop parameter
[DllImport("gdi32.dll")]
public static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest,
int nWidth, int nHeight, IntPtr hObjectSource,
int nXSrc, int nYSrc, CopyPixelOperation rop);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth,
int nHeight);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
}
/// <summary>
/// Helper class containing User32 API functions
/// </summary>
private class User32
{
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[DllImport("user32.dll")]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
public static extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("user32.dll")]
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref RECT rect);
}
}
}
解决方案
There is absolutely no need to use P/Invoke with your Forms application. All you need from GDI+ is available inSystem.Drawing
:
http://msdn.microsoft.com/en-us/library/system.drawing.aspx[^].
—SA
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