加载外部图片而不会干扰用户正在进行的工作 [英] Load external pictures without interfering in the work the user is doing
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问题描述
我想在Adobe Flash中加载外部图片(最终会定期更改)而不会干扰最终用户的工作。我想要的是类似于编程语言中的多线程技术。
我使用以下代码加载外部图片:
I want to load external pictures (that will end up changing periodically) without interfering with the end-user''s work in Adobe Flash. What I want would be similar to Multi-Threading technology in the Programming Languages.
I am using the following code for load external pictures:
private var ldrExternalPreloader:Loader;
private var pictureHolderMovieClip:MovieClip;
private var showPreloader:Boolean;
private var preloaderMovieClip:MovieClip;
private var progressIndicator:TextField;
public final function Preloader(strFilePathName:String, mcPictureHolder:MovieClip, bolPreloader:Boolean = true, mcPreloader:MovieClip = null, txtDynProgressIndicator:TextField = null):void
{
ldrExternalPreloader = new Loader();
ldrExternalPreloader.load(new URLRequest(strFilePathName));
filePathName = strFilePathName;
fictureHolderMovieClip = mcPictureHolder;
showPreloader = bolPreloader;
preloaderMovieClip = mcPreloader;
progressIndicator = txtDynProgressIndicator;
if (bolPreloader)
{
if (mcPreloader != null)
{
mcPreloader.visible = true;
}
trace("*************************" + " External Preloader Informtion " + "*************************");
ldrExternalPreloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, ldrExternalPreloader_Progress);
trace("**************************************************");
}
ldrExternalPreloader.contentLoaderInfo.addEventListener(Event.COMPLETE, ldrExternalPreloader_Complete);
}
private function ldrExternalPreloader_Progress(progEvent:ProgressEvent):void
{
var numProgressCompletePercent:Number = Math.floor((progEvent.bytesLoaded * 100) / progEvent.bytesTotal);
if (progressIndicator != null)
{
progressIndicator.text = numProgressCompletePercent + "%";
}
if(preloaderMovieClip is MovieClip && preloaderMovieClip != null)
{
preloaderMovieClip.gotoAndStop(numProgressCompletePercent);
}
trace("Progress Completed (%): " + numProgressCompletePercent + "%");
trace(progEvent.bytesLoaded + " Bytes of " + progEvent.bytesTotal + " is Loaded.");
}
private function ldrExternalPreloader_Complete(event:Event):void
{
pictureHolderMovieClip.addChild(ldrExternalPreloader);
if (showPreloader)
{
if (preloaderMovieClip != null)
{
preloaderMovieClip.visible = false;
}
ldrExternalPreloader.removeEventListener(ProgressEvent.PROGRESS, ldrExternalPreloader_Progress);
}
ldrExternalPreloader.removeEventListener(Event.COMPLETE, ldrExternalPreloader_Complete);
}
我使用以下代码行:
And I use it with the following line of code:
Preloader("Images/Previews/PC.png", mcContents.mcTransition.mcTransitionAni.mcLeftPreviews, true, mcPreloader, mcPreloader.txtDynProgressIndicator);
我只想知道是否加载外部图片使用此方法会干扰用户在Adobe Flash Player或Adobe AIR中工作的GUI / UI吗?
I only want to know if loading external pictures with this method interferes in the GUI/UI that the user is working in while in Adobe Flash Player or Adobe AIR, or not?
推荐答案
在不干扰用户工作的情况下加载外部图片
我可以使用最近添加的 Adobe Flash Player(11.4 +)完成多线程处理> 工作者API。
但是,我不需要多线程来完成我想要完成的任务。 Loader是异步的。
Load external pictures without interfering in the users'' works
I can accomplish Multi-Threading with Adobe Flash Player (11.4+) using the recently added "Worker API."
However, I do not need Multi-Threading for what I''m trying to accomplish. "Loader" is asynchronous.
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