从Gesture Builder数据库中检测Unity中的手势 [英] Detecting Gestures in Unity from Gesture Builder Database

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本文介绍了从Gesture Builder数据库中检测Unity中的手势的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

您好,

我正在尝试从Unity3D应用程序中的.gbd文件中检测手势。有没有示例项目证明这一点?让我从正确的方向开始的任何事情都是有帮助的。

I'm trying to detect gestures from a .gbd file in a Unity3D application. Are there any example projects demonstrating this? Anything to get me started in the right direction is helpful.

目前使用此处引用的Unity插件:  http://social.msdn.microsoft.com/Forums/en-US/5d4970c4-4ec8-438d-822b -fabac6b8cab3 / unity3d-plugin-for-kinect-sdk-for-windows-v2

Currently using the Unity plugin referenced here: http://social.msdn.microsoft.com/Forums/en-US/5d4970c4-4ec8-438d-822b-fabac6b8cab3/unity3d-plugin-for-kinect-sdk-for-windows-v2

这个帖子作为起点:

http ://social.msdn.microsoft.com/Forums/en-US/c2603254-0280-42a6-92f2-63ef720213d3/detecting-gestures-built-with-gesture-builder?forum = kinectv2sdk

http://social.msdn.microsoft.com/Forums/en-US/c2603254-0280-42a6-92f2-63ef720213d3/detecting-gestures-built-with-gesture-builder?forum=kinectv2sdk

谢谢!

推荐答案

由于Unity不支持Microsoft .Net但使用Mono Project版本,因此无法直接加载库。

Because Unity does not support Microsoft .Net but uses the Mono Project version, the libraries cannot be loaded directly.

当前的Unity插件目前还不支持VGB和其他付费播放API,例如Face / FaceHD和Fusion。我们正在开发一个应该支持启用VGB内置手势的更新。

The current Unity plug-in does not have the support for VGB, and other pay-for-play api's such as Face/FaceHD and Fusion, at this time. We are working on a update that should have support to enable VGB built gestures.


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