Kinect骨架准确度 [英] Kinect Skeleton Accuracy
问题描述
你好,
我试图用深度图叠加Kinect骨架并意识到这个位置每个关节都非常不准确。
我使用了以下设置:
平滑= 1.0f,
更正= 0.1f,
             预测= 0.1f,
              JitterRadius = 0.05f,
              MaxDeviationRadius = 0.05f
我不认为我犯了编程错误。
骨架在其参照系中有一个非常逼真的行为。  ;但是,我觉得Kinect SDK无法提供与深度图匹配的准确关节位置。
您能否确认或告知我错在哪里?
谢谢!
关于深度的9篇文章可能有用的数据:
http ://channel9.msdn.com/Series/KinectSDKQuickstarts/Working-with-Depthurismo
此外,频道9确实更新了他们完成的骨架项目的样本网站,他们可能会帮助你更多。
另外,确保你从kinect设备至少5英尺左右站立,以获得正确的读数和关节/人类识别。
Hello,
I have tried to superpose the Kinect skeleton with the depth map and realized that the position of each joint is quite inaccurate.
I have used the following settings :
Smoothing = 1.0f,
Correction = 0.1f,
Prediction = 0.1f,
JitterRadius = 0.05f,
MaxDeviationRadius = 0.05f
I do not think I made a programming mistake.
The skeleton has a very realistic behaviour in its frame of reference. However, I have the feeling that Kinect SDK cannot provide accurate joint positions that match the depth map.
Could you please confirm this or tell me where I got wrong?
Thanks!
解决方案Heres a channel 9 article on depth data that might help:
http://channel9.msdn.com/Series/KinectSDKQuickstarts/Working-with-Depth-Data
Also, channel 9 does have updated samples for the skeleton projects they done on the website and they might help you even more.
Also, make sure that your standing back at least 5 feet or so from the kinect device to get correct readings and joint/human recogition.
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