Kinect骨架准确度 [英] Kinect Skeleton Accuracy

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本文介绍了Kinect骨架准确度的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述


你好,


我试图用深度图叠加Kinect骨架并意识到这个位置每个关节都非常不准确。


我使用了以下设置:



平滑= 1.0f,


更正= 0.1f,


               预测= 0.1f,


                JitterRadius = 0.05f,


                MaxDeviationRadius = 0.05f


我不认为我犯了编程错误。


骨架在其参照系中有一个非常逼真的行为。  ;但是,我觉得Kinect SDK无法提供与深度图匹配的准确关节位置。



您能否确认或告知我错在哪里?


谢谢!

解决方案

关于深度的9篇文章可能有用的数据:


http ://channel9.msdn.com/Series/KinectSDKQuickstarts/Working-with-Depthurismo


此外,频道9确实更新了他们完成的骨架项目的样本网站,他们可能会帮助你更多。


另外,确保你从kinect设备至少5英尺左右站立,以获得正确的读数和关节/人类识别。


Hello,

I have tried to superpose the Kinect skeleton with the depth map and realized that the position of each joint is quite inaccurate.

I have used the following settings :

Smoothing = 1.0f,

Correction = 0.1f,

                Prediction = 0.1f,

                JitterRadius = 0.05f,

                MaxDeviationRadius = 0.05f

I do not think I made a programming mistake.

The skeleton has a very realistic behaviour in its frame of reference. However, I have the feeling that Kinect SDK cannot provide accurate joint positions that match the depth map.

Could you please confirm this or tell me where I got wrong?

Thanks!

解决方案

Heres a channel 9 article on depth data that might help:

http://channel9.msdn.com/Series/KinectSDKQuickstarts/Working-with-Depth-Data

Also, channel 9 does have updated samples for the skeleton projects they done on the website and they might help you even more.

Also, make sure that your standing back at least 5 feet or so from the kinect device to get correct readings and joint/human recogition.


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