两层,但不能显示在机器人底层 [英] Two layers, but can't show the bottom layer in android
问题描述
我的工作类似刮奖的Android项目。
我在RelativeLayout的两层。底层包含一个ImageView的,和上层包含一个SurfaceView。
问题是显示器一直是黑色,不表明即使我设置的ImageView canvas.drawColor(Color.TRANSPARENT)
。
我应该怎么做,如果我想从头开始和擦除SurfaceView的一部分,露出下面的ImageView的?
在此先感谢。而我的英语不好对不起。
下面是我的布局:
<?XML版本=1.0编码=UTF-8&GT?;
< LinearLayout中的xmlns:机器人=http://schemas.android.com/apk/res/android
机器人:方向=垂直
机器人:layout_width =FILL_PARENT
机器人:layout_height =FILL_PARENT
机器人:背景=@绘制/背景
机器人:填充=10dp
机器人:ID =@ + ID / layoutama
>
< RelativeLayout的
机器人:layout_width =FILL_PARENT
机器人:layout_height =WRAP_CONTENT
>
<的ImageButton
机器人:ID =@ + ID /复位
机器人:SRC =@绘制/ refresh_btn
机器人:背景=@空
机器人:layout_width =WRAP_CONTENT
机器人:layout_height =WRAP_CONTENT
机器人:layout_toRightOf =@ + ID /标志
机器人:paddingTop =10dp
机器人:paddingRight =8DP
/> <的ImageButton
机器人:ID =@ + ID /后退
机器人:SRC =@绘制/ back_btn
机器人:背景=@空
机器人:layout_width =WRAP_CONTENT
机器人:layout_height =WRAP_CONTENT
机器人:layout_toRightOf =@ + ID /复位
机器人:paddingTop =10dp
/> < ImageView的
机器人:ID =@ + ID /标志
机器人:SRC =@绘制/图标
机器人:layout_width =WRAP_CONTENT
机器人:layout_height =WRAP_CONTENT
/> < / RelativeLayout的> < AbsoluteLayout
机器人:ID =@ + ID / absolayo
机器人:layout_width =FILL_PARENT
机器人:layout_height =FILL_PARENT
>
< RelativeLayout的
机器人:ID =@ + ID / relatlayo
机器人:layout_width =FILL_PARENT
机器人:layout_height =FILL_PARENT
> < ImageView的
机器人:layout_width =FILL_PARENT
机器人:layout_height =FILL_PARENT
机器人:SRC =@绘制/ image1的
机器人:scaleType =fitXY
/> < coba.ngegosok.MainGambar
机器人:ID =@ + ID / LayoDalam
机器人:layout_width =FILL_PARENT
机器人:layout_height =FILL_PARENT
/> < / RelativeLayout的>
< / AbsoluteLayout>
< / LinearLayout中>
这里的SurfaceView code:
保护无效的onDraw(帆布油画){
//填充用黑色帆布
canvas.drawColor(Color.TRANSPARENT); canvas.drawBitmap(eraseableBitmap,0,0,mBitmapPaint);
canvas.drawPath(的mpath页);
} @覆盖
保护无效onSizeChanged(INT W,INT小时,INT oldw,诠释oldh){
super.onSizeChanged(W,H,oldw,oldh);
TW = W;
第= H;
mBitmap = Bitmap.createBitmap(W,H,Bitmap.Config.ARGB_8888);
mCanvas =新的Canvas(mBitmap);
} 私人无效touch_start(浮法X,浮法Y){
MX = X;
我= Y;
mPath.reset();
mPath.moveTo(X,Y);
} 私人无效TOUCH_MOVE(浮法X,浮法Y){
浮DX = Math.abs(X - MX);
浮DY = Math.abs(Y - 我的);
如果(DX> = || TOUCH_TOLERANCE DY> = TOUCH_TOLERANCE){
//mPath.quadTo(mX,我的,(X + MX)/ 2,(Y + MY)/ 2);
MX = X;
我= Y;
}
} 私人无效touch_up(){
mPath.lineTo(MX,我的);
mCanvas.drawPath(的mpath页);
//杀死这个,所以我们不要双击平局
mPath.reset();
} @覆盖
公共布尔onTouchEvent(MotionEvent事件){
static_x = event.getX();
static_y = event.getY(); 如果(event.getAction()== MotionEvent.ACTION_DOWN){
touch_start(static_x,static_y);
}如果(event.getAction()== MotionEvent.ACTION_MOVE){
TOUCH_MOVE(static_x,static_y);
}如果(event.getAction()== MotionEvent.ACTION_UP){
润色();
}
返回true;
}
您不应该有SurfaceView后面的ImageView的,因为SurfaceView是不是绘制像普通视图绘制。表面为Z排序,以便它是窗口保持其SurfaceView后面;该SurfaceView冲头在其窗口的孔,以允许要被显示在其表面
在你的情况我会放置的ImageView在SurfaceView前,使用setVisibility(View.VISIBLE);当你想证明这一点。
另外,您可以使用myImageView.bringToFront();得到它的SurfaceView的顶部对齐。
I am working on an Android project similar to a scratch card. I have two layers in RelativeLayout. Bottom layer contains an ImageView, and top layer contains a SurfaceView.
The problem is the display stays black and doesn't show the ImageView even if I set canvas.drawColor(Color.TRANSPARENT)
.
What should I do if I want to scratch and erase the part of SurfaceView and reveal the ImageView below?
Thanks in advance. And I am sorry for the bad English.
Here's my layout:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@drawable/background"
android:padding="10dp"
android:id="@+id/layoutama"
>
<RelativeLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
>
<ImageButton
android:id="@+id/reset"
android:src="@drawable/refresh_btn"
android:background="@null"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_toRightOf="@+id/logo"
android:paddingTop="10dp"
android:paddingRight="8dp"
/>
<ImageButton
android:id="@+id/back"
android:src="@drawable/back_btn"
android:background="@null"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_toRightOf="@+id/reset"
android:paddingTop="10dp"
/>
<ImageView
android:id="@+id/logo"
android:src="@drawable/icon"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
</RelativeLayout>
<AbsoluteLayout
android:id="@+id/absolayo"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<RelativeLayout
android:id="@+id/relatlayo"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<ImageView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:src="@drawable/image1"
android:scaleType="fitXY"
/>
<coba.ngegosok.MainGambar
android:id="@+id/LayoDalam"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
/>
</RelativeLayout>
</AbsoluteLayout>
</LinearLayout>
Here's the SurfaceView code:
protected void onDraw(Canvas canvas) {
// fills the canvas with black
canvas.drawColor(Color.TRANSPARENT);
canvas.drawBitmap(eraseableBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, p);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
tw = w;
th = h;
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
private void touch_start(float x, float y) {
mX = x;
mY = y;
mPath.reset();
mPath.moveTo(x, y);
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
//mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, p);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
static_x = event.getX();
static_y = event.getY();
if (event.getAction() == MotionEvent.ACTION_DOWN) {
touch_start(static_x, static_y);
} if (event.getAction() == MotionEvent.ACTION_MOVE) {
touch_move(static_x, static_y);
} if (event.getAction() == MotionEvent.ACTION_UP) {
touch_up();
}
return true;
}
You should not have the imageView behind the SurfaceView, since the SurfaceView is not drawn like regular Views are drawn. The surface is Z ordered so that it is behind the window holding its SurfaceView; the SurfaceView punches a hole in its window to allow its surface to be displayed.
In your case I would place the ImageView in front of the SurfaceView and use setVisibility(View.VISIBLE); when you want to show it.
Alternatively you can use myImageView.bringToFront(); to get it aligned on top of the SurfaceView.
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