DirectX框架“阅读” [英] DirectX Frame "reading"
问题描述
好的我正在读一本书而且我在理解某个术语时遇到了问题。
Ok I'm reading a book and I have a problem understanding a certain term.
这是关于测量帧之间的时间。
It's about measuring the time between frames.
所以它类似于:
我们有frame1和frame2。
时间已过在frame1"读取"之间和frame2"阅读"是delta t。
起初我认为它引用了帧1完全渲染并且帧2完全渲染的时间但现在我看到它改为术语"阅读"
At first I tought that it reffers to the time since frame1 is totally rendered and frame2 is totally rendered but now i see that it reffers to the term "reading"
有人可以请我这个术语是什么"阅读"我们在谈论一个框架时是什么意思?
推荐答案
嗨Turda,
Hi Turda,
根据您的描述,我建议您访问DirectX论坛以获得更好的支持和更有效的响应。以下是该论坛的链接:
http://forums.create.msdn.com/forums/ ?的GroupID = 7 。此线程将移至Off-Topic Posts。
According to your description, I suggest you go to DirectX forum for better support and more efficient responses. And here is that forum's link: http://forums.create.msdn.com/forums/?GroupID=7. And this thread will be moved to Off-Topic Posts.
感谢您的理解。
祝你好运,
Thanks for your understanding.
Best regards,
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