鼠标光标在中心 [英] Mouse cursor in center

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问题描述

大家好,



我们可以告诉我在启动机器时鼠标光标始终位于屏幕中央的原因吗?



谢谢

Hi All,

Can anyone tell me the reason why the mouse cursor always resides in the center of the screen while we start the machine?

Thanks

推荐答案

因为OS的创建者以这种方式设计它。没有其他原因。为什么不呢?



而且你并没有用操作系统,平台,语言标记你的东西 - 没什么,所以整个谈话都毫无意义。但在这种情况下,请不要再问一些关于某个特定平台的问题 - 答案是一样的,即使鼠标的位置可能在其他地方。 :-)



-SA
Because the creators of OS designed it this way. There is no another reason. Why not?

And you did not tag you OS, platform, language — nothing, so the whole talk is pretty much pointless. But in this, case, please don''t ask this question again about some particular platform — the answer would be the same, even though the position of mouse could be somewhere else. :-)

—SA


AS SA说 - 因为这是操作系统的方式设计。



但请想一想:它应该在哪里?



你可以''把它放在右边缘或底部,因为看起来很难(如果不是不可能的话)。

把它放在屏幕的顶部或左边对任何人都没有帮助,因为通常没有任何图标或其他直接有用的东西可以在它下面 - 通常不会直接到边缘。



那么你把它放在哪里它?正好在中间 - 这有利于它可以在它的指针形式(当热点在点)和等待形式(当热点是尽可能靠近中心。

此外还有人类心理需要考虑 - 我们在看边缘之前往往会看中心。
AS SA says - because that is the way the OS was designed.

But think about it: Where else should it be?

You can''t put it at the right hand edge, or the bottom because it will be hard (if not impossible) to see.
Putting it at the top or left of the screen doesn''t help anyone much, because there are not normally any icons or other immediately useful stuff which could be under it - the do not generally go right to the edge.

So where do you put it? Right in the middle - that has the advantage that it can be seen in both it''s "pointer" form (when the "hot spot" is at the point) and in the "wait" form (when the hot spot is as near to the centre as possible.
In addition there is human psychology to consider - we tend to look at centres before we look at edges.


添加和修正OriginalGriff的有趣解释(解决方案2):



大多数处理绘画,绘画,特别是摄影的艺术家会告诉你观众最关注的是位于距离大约1/3的两个边缘的甜点。这被称为1/3规则。图片的中心通常被称为死点。



有时候,这些规则是故意破坏的,但只是为了表现出一些特殊的效果。例如,我最喜欢的美国画家之一John S. Sargent描绘了他朋友的家人。女儿定位在房间的死亡中心和画作。他对这个女孩表示同情,但他却因缺乏关注而受苦。看,有多有趣:中心位置表达了缺乏关注的感觉。 (顺便说一句,正是我的儿子Dmitriy将我的注意力集中在这个有趣的构图解决方案上,正如他在他的艺术课上写的那样。)



另一个例子:乔治卢卡斯的星球大战中有一个着名的场景:当Jango Fett被杀时,他克隆的儿子Boba Fett正在拿起Jango的头盔。我立刻注意到Boba位于屏幕左边缘的1/3处,朝向左侧。在这里,故意破坏另一个众所周知的构图规则。规则规定角色应朝向右侧显示,因此屏幕的2/3或更多应位于角色前方,显示正向运动和进一步发展的前景,这是一种可行的方法。很容易理解Boba Fett面向相反的方向来表达绝望和角色命运的死线。



如果软件及其UI设计,与任何其他艺术一样,视觉合成非常重要。开发富有成效和吸引力的作品需要适当的资格。



-SA
One note in addition and correction to the interesting explanation by OriginalGriff (Solution 2):

Most artists dealing with painting, drawing and especially photography will tell you that the viewer pays most attention for the "sweet points" located at the distance approximately of 1/3 of two edges. This is called the "1/3 rule". The center of the picture is commonly referred as the "dead center".

Sometimes, these rules are deliberately broken, but only to show some special effect. For example, one of my favorite American painter John S. Sargent depicted his friend''s family with his daughter positioned along in the "dead center" of the room and the painting. He expressed his sympathy to this girl who he though suffered from the lack of attention. Look, how interesting: the center position expresses the feeling of the lack of attention. (By the way, it was my son Dmitriy who brought my attention to this interesting composition solution, as he wrote it in his school essay for his arts class.)

Another example: there is a famous scene in George Lucas''s Star Wars: when Jango Fett was killed, his cloned "son" Boba Fett is shown picking up Jango''s helmet. I immediately paid attention that Boba is positioned at 1/3 of the left edge of the screen, facing left. Here, another well known composition rule is deliberately broken. The rule prescribes that the character should be shown facing right, so 2/3 or more of the screen should lie ahead of the character, showing "positive motion" and the prospect for further development, a way to go. It''s easy to interpret that Boba Fett is shown facing the opposite direction to express desperation and the "dead line" of the character''s destiny.

If software and its UI design, as in any other art, visual composition is very important. Developing productive and attractive composition requires proper qualification.

—SA


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