Farseer XNA(dll版本3.5)纹理到多边形 [英] Farseer XNA (dll version 3.5) Texture to polygon
问题描述
问题如下:
The problem is the following:
在顶点加载.PNG的纹理转换。多边形与N1的纹理不一致,不匹配。也许是连接使得纹理不是形状之一,并且处理方法涉及N2和N3的纹理
的处理,N2负载纹理多边形是它的形式但是被偏移,好像它们有一个不同的Origin,然后我加载N3的纹理和它的一切都很好。怎么了?如何正确加载N1的纹理?
Load the texture conversion for .PNG in the vertex. The polygons do not coincide with the texture of the N1, does not match. Maybe it is connected so that the texture is not one of the shapes, and the method of processing involves the processing of texture of the N2 and N3, N2 the load texture polygons are its form but are offset as if they have a different Origin, then I load the texture of the N3 and its all good. What's wrong? How do I properly load the texture of the N1?
纹理N1
http://s6.hostingkartinok.com/ uploads / images / 2013/12 / 6d134240d7c402b28facf7ce4aea90c3.png
纹理N2
http:/ /s3.hostingkartinok.com/uploads/images/2013/12/da4a441f5d0be7d8bd7c249b2f62b90e.png
纹理N3
http:// s5 .hostingkartinok.com / uploads / images / 2013/12 / f982b04dcf41a98cd02a4e0a94c3abbd.png
http://s5.hostingkartinok.com/uploads/images/2013/12/f982b04dcf41a98cd02a4e0a94c3abbd.png
推荐答案
谁是作者你正在使用的DLL?
Who is the author of the dll you are using?
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