Android的游戏设计 [英] Android game design

查看:103
本文介绍了Android的游戏设计的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我的工作多层次设计游戏,并想知道如果我要它的正确途径。我有水平菜单屏幕可供选择,每个级别(按钮)将专门启动一个新的活动,这一水平。那是一个很好的做法,或只是非常低效的?

I'm working on designing a game with multiple levels and was wondering if I was going about it the right way. I have a menu screen with levels to choose from, and each level(button) would start a new activity specifically for that level. Is that a good practice or just terribly inefficient?

推荐答案

它不仅是一个很好的做法,这也许是唯一的做法。你可能会考虑给予这些链接了良好的阅读和理解的基础知识。 :)

Not only is it a good practice, it is perhaps the only practice. You might consider giving these links a good read and understand the basics. :)

http://developer.android.com/guide/practices/ui_guidelines/activity_task_design.html

http://developer.android.com/reference/android/app/Activity.html#ActivityLifecycle

这篇关于Android的游戏设计的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆